Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-11-27 | Set vintage mode on Low+, and otherwise don't touch it for higher quality modes. | Jonathan "Geenz" Goodman | |
2024-11-25 | Drop emissive on old Intel GPUs (#3110) | Jonathan "Geenz" Goodman | |
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies | |||
2024-11-08 | Attempt at fix for secondlife/viewer#2745 mac crash when app is in ↵ | Brad Linden | |
background (#3063) once again disable RenderAppleUseMultGL and RenderGLMultiThreadedMedia also added a tiny fix for missing processor vendor in crash reports | |||
2024-10-24 | Restore default exposure to 1 and add exposure and tonemapping featuretable ↵ | Rye | |
entries (#2913) (#2916) | |||
2024-10-15 | viewer#1472 Fix some mirror parameters not adjusting | Andrey Kleshchev | |
combo box only recognizes value "6" | |||
2024-09-17 | #2590 Fix for horrible FPS on Intel Mac (#2591) | Dave Parks | |
* Work around for GHA mac runners not playing nice with Tracy * Delay VBO deletion for a few frames * Enable multithreaded GL driver and multithreaded media textures on Apple silicon | |||
2024-09-04 | Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop | Brad Linden | |
2024-09-04 | #2482 Low end NVIDIA compatibility pass (#2486) | Dave Parks | |
- Use GL_NVX_gpu_memory_info when available - Disable transparent water on Mid+ and lower - Adjust GPU benchmark to better tell the truth - Texture bias tune up - viewer-private/#277 - Report foreground_time in viewer stats | |||
2024-08-29 | Integrate SMAA and rework post process chain for better visual quality | Rye Mutt | |
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects | |||
2024-08-24 | Add Contrast Adaptive Sharpening post process effect(#2399) | Rye Mutt | |
2024-08-22 | Merge remote-tracking branch 'origin/release/2024.06-atlasaurus' into ↵ | Brad Linden | |
release/2024.08-DeltaFPS # Conflicts: # indra/newview/featuretable_mac.txt | |||
2024-08-21 | Bump featuretable versions to fix secondlife/viewer#2345 (#2386) | Brad Linden | |
also fixed mac High entry for RenderMirrors that got missed | |||
2024-08-20 | #2345 Fix for mirrors not being disabled from previous viewer versions. | Jonathan "Geenz" Goodman | |
2024-08-19 | #2345 Disable mirrors from the feature table regardless of quality level. ↵ | Jonathan "Geenz" Goodman | |
(#2352) | |||
2024-08-19 | #2345 Disable mirrors from the feature table regardless of quality level. ↵ | Jonathan "Geenz" Goodman | |
(#2352) | |||
2024-07-09 | Fix broken hero probe feature table entries (#1951) | Rye Mutt | |
* Clean up other feature table warnings | |||
2024-06-21 | #1769 gltf optimization pass (#1816) | Dave Parks | |
#1814 and #1517 Fix mirror update rate and occlusion culling | |||
2024-05-08 | Even more mirror fixes. (#1429) | Jonathan "Geenz" Goodman | |
#1271 Add support for mirrors that do not have avatars in them. It does this based on if the probe is set to dynamic or not. #1370 More optimization work to reduce GPU utilization. #1058 - Removed sim feature flag that was overriding mirrors enabled flags secondlife/viewer-private#128 - Locally cache the mirror probe #679 Add additional options to the build floater for mirror probes, including descriptions. | |||
2024-04-10 | Multiple fixes for mirrors. (#1192) | Jonathan "Geenz" Goodman | |
* #1064 Fix for mirror surfaces going black when the roughness is set too high. * #1130 Fix for the user's avatar not appearing in mouselook in a mirror. * #1059 Disable mirrors on low settings per the feature table. * #860 Modify the settings UI to better reflect that we only have two AA modes: off and FXAA. * #1191 Add some settings for mirrors in preferences. * #1185 Add support for runtime mirror resolution changing. Useful for quality settings, and auto-FPS. | |||
2024-02-07 | secondlife/viewer#711: Bump featuretable | Cosmic Linden | |
2024-02-07 | secondlife/viewer#711: Reduce PBR terrain textures at low graphics settings | Cosmic Linden | |
2024-01-19 | Merge branch 'release/materials_featurette' into DRTVWR-592 | RunitaiLinden | |
2023-11-02 | SL-19979 Fix for frame stalls on mac with shadows enabled. Also fix ↵ | Dave Parks | |
multihreaded GL not working on mac (thanks, Rye!) | |||
2023-10-31 | SL-19979 Temporary hack "fix" for performance issues on Mac -- never ↵ | Dave Parks | |
implicitly enable reflection probes or shadows. | |||
2023-10-13 | Merge branch 'DRTVWR-559' into DRTVWR-592 | Cosmic Linden | |
2023-10-13 | DRTVWR-592: Add triplanar mapping setting, gate to High graphics setting or ↵ | Cosmic Linden | |
higher, bump feature table | |||
2023-10-13 | SL-19750: Only disable PBR terrain emissive for machines that have a limit ↵ | Cosmic Linden | |
of 16 texture binds. Bump featuretable | |||
2023-10-13 | DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump ↵ | Cosmic Linden | |
featuretable. | |||
2023-10-04 | SL-20141 Remove "Local Lights" checkbox and instead make the number of ↵ | RunitaiLinden | |
lights rendered scale with the "Quality & speed" slider | |||
2023-06-27 | SL-19925 Make high graphics default to shadows on. | RunitaiLinden | |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵ | RunitaiLinden | |
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad. | |||
2023-05-23 | DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on ↵ | RunitaiLinden | |
RenderReflectionProbeLevel for preferences (which works). | |||
2023-05-17 | SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession ↵ | RunitaiLinden | |
assertion stomping pass). Remove a couple unused debug settings and related code. | |||
2023-04-27 | More merge cleanup after DRTVWR-559 & DRTVWR-539 merge. (thanks Ansariel) | Brad Linden | |
2023-04-26 | Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539 | Brad Linden | |
2023-04-18 | DRTVWR-559 Add control for automatic reflection probes to advanced ↵ | RunitaiLinden | |
preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft. | |||
2023-04-05 | SL-19331: Move media updates off-thread on select hardware (#153) | cosmic-linden | |
* SL-19331: Have media updates on the LLImageGL thread even when texture updates are on the main thread. Add config. Off-thread media updates seem work best performance-wise when using glTexImage2D, not sub_image_lines. Otherwise, there are lots of main thread stalls. * SL-19331: Bump featuretable * SL-19331: Cleanup, annotate comment | |||
2023-03-28 | Update the feature table. | Jonathan "Geenz" Goodman | |
SL-18563 | |||
2023-03-27 | SL-18563 Pull featuretable settings for avatar impostors and volume lod from ↵ | Dave Parks | |
auto-fps viewer | |||
2023-03-10 | SL-19352 Bump sky dome detail across the board. | Dave Parks | |
2023-02-28 | Merge pull request #97 from secondlife/brad/DRTVWR-559 | Brad Linden | |
brad/drtvwr-559 mac shader and assert fixes | |||
2023-02-28 | SL-19277 Fix for fallback probe sometimes getting occluded and making void ↵ | Dave Parks | |
water dark after teleport. Never default to having reflections off. | |||
2023-02-25 | Hammering on more mac optimizations. | Jonathan "Geenz" Goodman | |
SL-18563 | |||
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2023-02-01 | SL-19028 Enable SSR on "Ultra" | Dave Parks | |
2023-01-24 | SL-16683 Updated mac 'Low' preset to match Windows | Maxim Nikolenko | |
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks | |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2022-12-13 | Merge branch 'main' into DRTVWR-539 | Mnikolenko Productengine | |
# Conflicts: # doc/contributions.txt # indra/newview/llappviewer.cpp # indra/newview/skins/default/colors.xml | |||
2022-12-12 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |