Age | Commit message (Collapse) | Author |
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Add UI for Screen Space Reflections.
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"Transparent Water" checkbox.
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with depth buffer management changes.
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reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
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for mid and higher.
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(decruftify settings, compatibility pass).
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Disable RenderUseAdvancedAtmospherics in feature table to prevent Ultra from turning it on before its time.
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The 'all' section must be set to the value for high end machines as the minimum of high-end and recommended setting will be applied
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Make more settings between mac and windows the same
Remove solaris and xp featuretables, since we don't support them any more
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but also disable if RenderAvatarMaxComplexity is unlimited (zero)
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is set to Low
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Rename the settings that control them to be more descriptive
Remove the separate boolean setting (RenderUseImpostors) that governed both
Establish default values based on gpu class for impostors and visual muting
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cutting texture memory to default to 1/3rd of installed ram, pre-cutting is redundant).
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dependent behavior when manually adjusting detail slider.
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shadows by default where appropriate.
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Lighting and Shadows on Intel when drivers are up to date.
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compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
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Reviewed by davep.
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since everything renders faster using VBO's except alpha for some mysterious reason.
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SH-1619 FIX
SH-1620 FIX
SH-2621 FIX
* Got lighting, shadows, and ambient occlusion working on ATI macs.
* Re-enabled ambient occlusion on ATI macs.
* Re-enabled depth of field on ATI macs.
Reviewed by Runitai Linden.
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(workaround for prevalent driver bug)
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intent is to reset all graphics preferences
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default)
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available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions.
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