Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-03-10 | SL-19352 Bump sky dome detail across the board. | Dave Parks | |
2023-02-28 | Merge pull request #97 from secondlife/brad/DRTVWR-559 | Brad Linden | |
brad/drtvwr-559 mac shader and assert fixes | |||
2023-02-28 | SL-19277 Fix for fallback probe sometimes getting occluded and making void ↵ | Dave Parks | |
water dark after teleport. Never default to having reflections off. | |||
2023-02-25 | Hammering on more mac optimizations. | Jonathan "Geenz" Goodman | |
SL-18563 | |||
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2023-02-01 | SL-19028 Enable SSR on "Ultra" | Dave Parks | |
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks | |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2022-12-12 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2022-12-06 | SL-18785 Fix for corrupt reflection probes on various preference changes. ↵ | Dave Parks | |
Add UI for Screen Space Reflections. | |||
2022-10-12 | SL-18190 Remove water reflection detail combo box and reimplement ↵ | Dave Parks | |
"Transparent Water" checkbox. | |||
2022-10-07 | SL-18190 Temporarily disable occlusion culling by default -- not compatible ↵ | Dave Parks | |
with depth buffer management changes. | |||
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵ | Dave Parks | |
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled. | |||
2022-09-20 | SL-18190 Enable OpenGL core profile on OS X by default | Dave Parks | |
2022-09-08 | SL-16156 Clean up unused RenderAvatarVP | Andrey Kleshchev | |
2022-08-30 | Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559 | Dave Parks | |
2022-08-03 | SL-17706 Deprecate avatar cloth and remove dead UI from graphics preferences. | Dave Parks | |
2022-08-02 | SL-17706 Remove ability to disable deferred rendering and default PBR to on ↵ | Dave Parks | |
for mid and higher. | |||
2022-04-15 | SL-17219 WIP - Texture pipeline overhaul | Dave Parks | |
2022-01-27 | SL-16717 Rename RenderGLCoreProfile to prevent compatibility issues | Andrey Kleshchev | |
2021-12-06 | SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵ | Dave Parks | |
(decruftify settings, compatibility pass). | |||
2020-09-22 | SL-13971 [Cleanup] Viewer complains about missing VertexShaderEnable | Andrey Kleshchev | |
2018-09-13 | SL-1127 fix sky tex update with EEP interpolation getting confused | Graham Linden | |
Disable RenderUseAdvancedAtmospherics in feature table to prevent Ultra from turning it on before its time. | |||
2018-09-10 | First pass at preferences and feature table hookup for advanced atmospherics. | Graham Linden | |
2016-05-22 | MAINT-6432 Fix defaults for RenderAvatarMaxComplexity | Ansariel | |
The 'all' section must be set to the value for high end machines as the minimum of high-end and recommended setting will be applied | |||
2016-04-29 | Adjust some avatar complexity defaults (mostly slightly upwards) | Oz Linden | |
Make more settings between mac and windows the same Remove solaris and xp featuretables, since we don't support them any more | |||
2016-04-28 | adjust avatar complexity defaults to be more generous and more consistent | Oz Linden | |
2016-03-07 | merge DRTVWR-398 build cleanup fixes | Oz Linden | |
2016-03-04 | MAINT-5721: set new (much lower) limits for RenderAutoMuteSurfaceAreaLimit, ↵ | Oz Linden | |
but also disable if RenderAvatarMaxComplexity is unlimited (zero) | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-09-14 | MAINT-5632 Max. # of non-impostors should default to 3 when Graphics Quality ↵ | andreykproductengine | |
is set to Low | |||
2015-08-31 | add defaults for avatar rendering controls | Oz Linden | |
2015-02-20 | Clean up impostors and visual muting | Oz Linden | |
Rename the settings that control them to be more descriptive Remove the separate boolean setting (RenderUseImpostors) that governed both Establish default values based on gpu class for impostors and visual muting | |||
2014-06-30 | MAINT-2980 Fix for mac cutting texture memory in half (now that we're ↵ | Dave Parks | |
cutting texture memory to default to 1/3rd of installed ram, pre-cutting is redundant). | |||
2014-02-11 | MAINT-3639 disable ALM for OSX 10.6.8 | Graham Madarasz (Graham Linden) | |
2013-06-26 | NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightF | Dave Parks | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2012-12-12 | MAINT-2090 Bump featuretable version to reset mac graphics to default | Dave Parks | |
2012-12-12 | MAINT-2086 Separate GPU class from settings more completely to avoid GPU ↵ | Dave Parks | |
dependent behavior when manually adjusting detail slider. | |||
2012-09-07 | MAINT-1491 Fix for L&S never being enabled by default on XP/Linux/OS X | Dave Parks | |
2012-08-28 | MAINT-1491 Integration of statistically generated GPU table -- enable ↵ | Dave Parks | |
shadows by default where appropriate. | |||
2012-03-28 | MAINT-793 Pop up notification when drivers are likely out of date. Allow ↵ | Dave Parks | |
Lighting and Shadows on Intel when drivers are up to date. | |||
2012-03-20 | SH-795 Potential fix for crash after setting graphics detail to low. | Dave Parks | |
2012-03-08 | MAINT-708 Add checkbox to hardware settings for controlling texture ↵ | Dave Parks | |
compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise. | |||
2012-01-26 | * Removed old, unused RenderNightBrightness from feature table. | Leslie Linden | |
Reviewed by davep. | |||
2011-11-29 | Enabling VBO's for mac by default | Leslie Linden | |
2011-11-28 | SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X ↵ | Leslie Linden | |
since everything renders faster using VBO's except alpha for some mysterious reason. | |||
2011-11-16 | SH-1618 FIX | Leslie Linden | |
SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden. | |||
2011-10-24 | merge | Dave Parks | |
2011-10-16 | SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 ↵ | Dave Parks | |
(workaround for prevalent driver bug) |