Age | Commit message (Collapse) | Author |
|
Lighting and Shadows on Intel when drivers are up to date.
|
|
|
|
compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
|
|
Reviewed by davep.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(workaround for prevalent driver bug)
|
|
GL_ARB_shader_objects
|
|
intent is to reset all graphics preferences
|
|
|
|
|
|
index debug setting rebuild shaders to use no flow control when set to 1 or lower
|
|
|
|
|
|
|
|
this is still a source of frame stalls.
|
|
|
|
|
|
|
|
|
|
|
|
available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions.
|
|
|
|
|
|
|
|
|
|
high-performance machines.
"high" graphics settings now give 100% updates, versus 90%.
Changed a simple constant that was acting as a threshold for when physics should be updated (the constant was set way too high, meaning that updates were being skipped).
|
|
|
|
vertex buffer objects when available vram is under 256MB.
|
|
version less than 3.0.
|
|
|
|
|
|
setting
Revert to previous behavior. Reflections stay at "minimal".
|
|
|
|
|
|
|
|
First implementation with UI changes.
|
|
|
|
|
|
old local lights on/off radio group.
|
|
|
|
|
|
|
|
SH-287 FIXED Anti-aliasing setting does not take effect until relog
Added logic to control RenderUseFBO setting based on graphics quality. RenderUseFBO controls whether anti-aliasing is enabled.
|
|
|
|
|