Age | Commit message (Collapse) | Author |
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* OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures.
* Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired
* #2590 Fix for some frame stalls on Intel Macs
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entries (#2913) (#2916)
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combo box only recognizes value "6"
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- Use GL_NVX_gpu_memory_info when available
- Disable transparent water on Mid+ and lower
- Adjust GPU benchmark to better tell the truth
- Texture bias tune up
- viewer-private/#277 - Report foreground_time in viewer stats
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Add SMAA buffer generation passes
Add quality levels for both FXAA and SMAA
Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs
Move application of noise to final render pass to screen to avoid damaging other post process effects
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(#2352)
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* Clean up other feature table warnings
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* More deterministic vsize calculation. Add control for choosing downscale method.
* Quick hack to make GLTF preview work again
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#1814 and #1517 Fix mirror update rate and occlusion culling
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#1271 Add support for mirrors that do not have avatars in them. It does this based on if the probe is set to dynamic or not.
#1370 More optimization work to reduce GPU utilization.
#1058 - Removed sim feature flag that was overriding mirrors enabled flags
secondlife/viewer-private#128 - Locally cache the mirror probe
#679 Add additional options to the build floater for mirror probes, including descriptions.
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* #1064 Fix for mirror surfaces going black when the roughness is set too high.
* #1130 Fix for the user's avatar not appearing in mouselook in a mirror.
* #1059 Disable mirrors on low settings per the feature table.
* #860 Modify the settings UI to better reflect that we only have two AA modes: off and FXAA.
* #1191 Add some settings for mirrors in preferences.
* #1185 Add support for runtime mirror resolution changing. Useful for quality settings, and auto-FPS.
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higher, bump feature table
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of 16 texture binds. Bump featuretable
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featuretable.
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lights rendered scale with the "Quality & speed" slider
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when probe ambiance is zero.
Hack for desaturating legacy materials has been removed for performance and quality reasons.
Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half.
HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale.
Also tuned up SSAO (thanks Rye!).
Reviewed with Brad.
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RenderReflectionProbeLevel for preferences (which works).
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assertion stomping pass). Remove a couple unused debug settings and related code.
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preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft.
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* SL-19331: Have media updates on the LLImageGL thread even when texture updates are on the main thread. Add config.
Off-thread media updates seem work best performance-wise when using glTexImage2D, not sub_image_lines. Otherwise, there are lots of main thread stalls.
* SL-19331: Bump featuretable
* SL-19331: Cleanup, annotate comment
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SL-18563
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auto-fps viewer
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water dark after teleport. Never default to having reflections off.
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resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere.
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wrong color space.
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2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
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of frame stalls on main thread without the need for multithreaded GL
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SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
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# Conflicts:
# doc/contributions.txt
# indra/newview/llappviewer.cpp
# indra/newview/skins/default/colors.xml
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Add UI for Screen Space Reflections.
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array.
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add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
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"Transparent Water" checkbox.
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with depth buffer management changes.
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reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
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generated. Disable OpenGL core profile on Intel by default.
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