Age | Commit message (Collapse) | Author |
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dependent behavior when manually adjusting detail slider.
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shadows by default where appropriate.
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Lighting and Shadows on Intel when drivers are up to date.
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compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
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Reviewed by davep.
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(workaround for prevalent driver bug)
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GL_ARB_shader_objects
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intent is to reset all graphics preferences
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index debug setting rebuild shaders to use no flow control when set to 1 or lower
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this is still a source of frame stalls.
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available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions.
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high-performance machines.
"high" graphics settings now give 100% updates, versus 90%.
Changed a simple constant that was acting as a threshold for when physics should be updated (the constant was set way too high, meaning that updates were being skipped).
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vertex buffer objects when available vram is under 256MB.
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version less than 3.0.
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setting
Revert to previous behavior. Reflections stay at "minimal".
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First implementation with UI changes.
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old local lights on/off radio group.
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