Age | Commit message (Collapse) | Author |
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resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere.
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wrong color space.
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2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
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of frame stalls on main thread without the need for multithreaded GL
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SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
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Add UI for Screen Space Reflections.
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array.
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add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
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"Transparent Water" checkbox.
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with depth buffer management changes.
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reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
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generated. Disable OpenGL core profile on Intel by default.
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deprecated settings.
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for mid and higher.
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(decruftify settings, compatibility pass).
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volatile members from LLVertexBuffer)
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Disable RenderUseAdvancedAtmospherics in feature table to prevent Ultra from turning it on before its time.
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The 'all' section must be set to the value for high end machines as the minimum of high-end and recommended setting will be applied
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Make more settings between mac and windows the same
Remove solaris and xp featuretables, since we don't support them any more
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but also disable if RenderAvatarMaxComplexity is unlimited (zero)
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is set to Low
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Rename the settings that control them to be more descriptive
Remove the separate boolean setting (RenderUseImpostors) that governed both
Establish default values based on gpu class for impostors and visual muting
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dependent behavior when manually adjusting detail slider.
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shadows by default where appropriate.
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Lighting and Shadows on Intel when drivers are up to date.
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compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
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Reviewed by davep.
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