Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-10-13 | Merge branch 'DRTVWR-559' into DRTVWR-592 | Cosmic Linden | |
2023-10-13 | DRTVWR-592: Add triplanar mapping setting, gate to High graphics setting or ↵ | Cosmic Linden | |
higher, bump feature table | |||
2023-10-13 | SL-19750: Only disable PBR terrain emissive for machines that have a limit ↵ | Cosmic Linden | |
of 16 texture binds. Bump featuretable | |||
2023-10-13 | DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump ↵ | Cosmic Linden | |
featuretable. | |||
2023-10-04 | SL-20141 Remove "Local Lights" checkbox and instead make the number of ↵ | RunitaiLinden | |
lights rendered scale with the "Quality & speed" slider | |||
2023-06-27 | SL-19925 Make high graphics default to shadows on. | RunitaiLinden | |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵ | RunitaiLinden | |
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad. | |||
2023-05-23 | DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on ↵ | RunitaiLinden | |
RenderReflectionProbeLevel for preferences (which works). | |||
2023-05-17 | SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession ↵ | RunitaiLinden | |
assertion stomping pass). Remove a couple unused debug settings and related code. | |||
2023-04-27 | More merge cleanup after DRTVWR-559 & DRTVWR-539 merge. (thanks Ansariel) | Brad Linden | |
2023-04-26 | Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539 | Brad Linden | |
2023-04-18 | DRTVWR-559 Add control for automatic reflection probes to advanced ↵ | RunitaiLinden | |
preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft. | |||
2023-04-05 | SL-19331: Move media updates off-thread on select hardware (#153) | cosmic-linden | |
* SL-19331: Have media updates on the LLImageGL thread even when texture updates are on the main thread. Add config. Off-thread media updates seem work best performance-wise when using glTexImage2D, not sub_image_lines. Otherwise, there are lots of main thread stalls. * SL-19331: Bump featuretable * SL-19331: Cleanup, annotate comment | |||
2023-03-28 | Update the feature table. | Jonathan "Geenz" Goodman | |
SL-18563 | |||
2023-03-27 | SL-18563 Pull featuretable settings for avatar impostors and volume lod from ↵ | Dave Parks | |
auto-fps viewer | |||
2023-03-10 | SL-19352 Bump sky dome detail across the board. | Dave Parks | |
2023-02-28 | SL-19277 Fix for fallback probe sometimes getting occluded and making void ↵ | Dave Parks | |
water dark after teleport. Never default to having reflections off. | |||
2023-02-23 | DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map ↵ | Dave Parks | |
resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere. | |||
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2023-02-01 | SL-19028 Enable SSR on "Ultra" | Dave Parks | |
2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵ | Dave Parks | |
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance. | |||
2023-01-23 | SL-18869 Followup -- AMD optimization pass. | Dave Parks | |
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks | |
2023-01-19 | SL-18869 Followup -- leverage "small commands" and time slicing to get rid ↵ | Dave Parks | |
of frame stalls on main thread without the need for multithreaded GL | |||
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2022-12-16 | SL-18719 GL 3.0/3.1 compatibility pass. | Dave Parks | |
2022-12-13 | Merge branch 'main' into DRTVWR-539 | Mnikolenko Productengine | |
# Conflicts: # doc/contributions.txt # indra/newview/llappviewer.cpp # indra/newview/skins/default/colors.xml | |||
2022-12-12 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2022-12-06 | SL-18785 Fix for corrupt reflection probes on various preference changes. ↵ | Dave Parks | |
Add UI for Screen Space Reflections. | |||
2022-10-31 | SL-18483 Work around for crash on AMD when using glGenerateMipmap on cubemap ↵ | Dave Parks | |
array. | |||
2022-10-19 | SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ↵ | Dave Parks | |
add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side. | |||
2022-10-12 | SL-18190 Remove water reflection detail combo box and reimplement ↵ | Dave Parks | |
"Transparent Water" checkbox. | |||
2022-10-07 | SL-18190 Temporarily disable occlusion culling by default -- not compatible ↵ | Dave Parks | |
with depth buffer management changes. | |||
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵ | Dave Parks | |
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled. | |||
2022-09-20 | SL-18190 Don't allocate mips for irradiance maps because they're never ↵ | Dave Parks | |
generated. Disable OpenGL core profile on Intel by default. | |||
2022-09-16 | SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD | Dave Parks | |
2022-09-08 | SL-16156 Clean up unused RenderAvatarVP | Andrey Kleshchev | |
2022-08-30 | Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559 | Dave Parks | |
2022-08-29 | SL-18037 Workaround AMD driver bug (drop reflection probe count to 16 on amd) | Dave Parks | |
2022-08-08 | SL-17927 Keep people from shooting themselves in the foot by twiddling ↵ | Dave Parks | |
deprecated settings. | |||
2022-08-03 | SL-17706 Deprecate avatar cloth and remove dead UI from graphics preferences. | Dave Parks | |
2022-08-02 | SL-17706 Remove ability to disable deferred rendering and default PBR to on ↵ | Dave Parks | |
for mid and higher. | |||
2022-04-15 | SL-17219 WIP - Texture pipeline overhaul | Dave Parks | |
2022-03-02 | Merge branch 'DRTVWR-546' into DRTVWR-539 | Mnikolenko Productengine | |
# Conflicts: # indra/llcommon/tests/llprocess_test.cpp # indra/llui/llcombobox.cpp # indra/llui/llcombobox.h # indra/newview/VIEWER_VERSION.txt # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp | |||
2022-01-27 | SL-16717 Rename RenderGLCoreProfile to prevent compatibility issues | Andrey Kleshchev | |
2022-01-21 | SL-16683 Adjust max number of non-impostored avatars and mesh geometry ↵ | Runitai Linden | |
detail based on graphics settings preset. | |||
2021-12-06 | SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵ | Dave Parks | |
(decruftify settings, compatibility pass). | |||
2021-11-23 | SL-16239 Fix for slowdown on AMD GPUs (disable core profile and remove ↵ | Dave Parks | |
volatile members from LLVertexBuffer) | |||
2020-09-22 | SL-13971 [Cleanup] Viewer complains about missing VertexShaderEnable | Andrey Kleshchev | |
2018-09-13 | SL-1127 fix sky tex update with EEP interpolation getting confused | Graham Linden | |
Disable RenderUseAdvancedAtmospherics in feature table to prevent Ultra from turning it on before its time. |