Age | Commit message (Collapse) | Author |
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(decruftify settings, compatibility pass).
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volatile members from LLVertexBuffer)
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Disable RenderUseAdvancedAtmospherics in feature table to prevent Ultra from turning it on before its time.
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The 'all' section must be set to the value for high end machines as the minimum of high-end and recommended setting will be applied
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Make more settings between mac and windows the same
Remove solaris and xp featuretables, since we don't support them any more
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but also disable if RenderAvatarMaxComplexity is unlimited (zero)
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is set to Low
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Rename the settings that control them to be more descriptive
Remove the separate boolean setting (RenderUseImpostors) that governed both
Establish default values based on gpu class for impostors and visual muting
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dependent behavior when manually adjusting detail slider.
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shadows by default where appropriate.
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Lighting and Shadows on Intel when drivers are up to date.
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compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
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Reviewed by davep.
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(workaround for prevalent driver bug)
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GL_ARB_shader_objects
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intent is to reset all graphics preferences
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index debug setting rebuild shaders to use no flow control when set to 1 or lower
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this is still a source of frame stalls.
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available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions.
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high-performance machines.
"high" graphics settings now give 100% updates, versus 90%.
Changed a simple constant that was acting as a threshold for when physics should be updated (the constant was set way too high, meaning that updates were being skipped).
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