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path: root/indra/newview/featuretable.txt
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2023-02-28SL-19277 Fix for fallback probe sometimes getting occluded and making void ↵Dave Parks
water dark after teleport. Never default to having reflections off.
2023-02-23DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map ↵Dave Parks
resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere.
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2023-02-01SL-19028 Enable SSR on "Ultra"Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵Dave Parks
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
2023-01-23SL-18869 Followup -- AMD optimization pass.Dave Parks
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2023-01-19SL-18869 Followup -- leverage "small commands" and time slicing to get rid ↵Dave Parks
of frame stalls on main thread without the need for multithreaded GL
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2022-12-16SL-18719 GL 3.0/3.1 compatibility pass.Dave Parks
2022-12-12Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2022-12-06SL-18785 Fix for corrupt reflection probes on various preference changes. ↵Dave Parks
Add UI for Screen Space Reflections.
2022-10-31SL-18483 Work around for crash on AMD when using glGenerateMipmap on cubemap ↵Dave Parks
array.
2022-10-19SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ↵Dave Parks
add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement ↵Dave Parks
"Transparent Water" checkbox.
2022-10-07SL-18190 Temporarily disable occlusion culling by default -- not compatible ↵Dave Parks
with depth buffer management changes.
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵Dave Parks
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
2022-09-20SL-18190 Don't allocate mips for irradiance maps because they're never ↵Dave Parks
generated. Disable OpenGL core profile on Intel by default.
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-09-08SL-16156 Clean up unused RenderAvatarVPAndrey Kleshchev
2022-08-30Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559Dave Parks
2022-08-29SL-18037 Workaround AMD driver bug (drop reflection probe count to 16 on amd)Dave Parks
2022-08-08SL-17927 Keep people from shooting themselves in the foot by twiddling ↵Dave Parks
deprecated settings.
2022-08-03SL-17706 Deprecate avatar cloth and remove dead UI from graphics preferences.Dave Parks
2022-08-02SL-17706 Remove ability to disable deferred rendering and default PBR to on ↵Dave Parks
for mid and higher.
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-01-27SL-16717 Rename RenderGLCoreProfile to prevent compatibility issuesAndrey Kleshchev
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵Dave Parks
(decruftify settings, compatibility pass).
2021-11-23SL-16239 Fix for slowdown on AMD GPUs (disable core profile and remove ↵Dave Parks
volatile members from LLVertexBuffer)
2020-09-22SL-13971 [Cleanup] Viewer complains about missing VertexShaderEnableAndrey Kleshchev
2018-09-13SL-1127 fix sky tex update with EEP interpolation getting confusedGraham Linden
Disable RenderUseAdvancedAtmospherics in feature table to prevent Ultra from turning it on before its time.
2018-09-10First pass at preferences and feature table hookup for advanced atmospherics.Graham Linden
2016-05-22MAINT-6432 Fix defaults for RenderAvatarMaxComplexityAnsariel
The 'all' section must be set to the value for high end machines as the minimum of high-end and recommended setting will be applied
2016-04-29Adjust some avatar complexity defaults (mostly slightly upwards)Oz Linden
Make more settings between mac and windows the same Remove solaris and xp featuretables, since we don't support them any more
2016-04-28adjust avatar complexity defaults to be more generous and more consistentOz Linden
2016-03-07merge DRTVWR-398 build cleanup fixesOz Linden
2016-03-04MAINT-5721: set new (much lower) limits for RenderAutoMuteSurfaceAreaLimit, ↵Oz Linden
but also disable if RenderAvatarMaxComplexity is unlimited (zero)
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-09-14MAINT-5632 Max. # of non-impostors should default to 3 when Graphics Quality ↵andreykproductengine
is set to Low
2015-08-31add defaults for avatar rendering controlsOz Linden
2015-02-20Clean up impostors and visual mutingOz Linden
Rename the settings that control them to be more descriptive Remove the separate boolean setting (RenderUseImpostors) that governed both Establish default values based on gpu class for impostors and visual muting
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-12-12MAINT-2086 Separate GPU class from settings more completely to avoid GPU ↵Dave Parks
dependent behavior when manually adjusting detail slider.
2012-08-28MAINT-1491 Integration of statistically generated GPU table -- enable ↵Dave Parks
shadows by default where appropriate.
2012-05-01MAINT-847 Disable VBO on ATI cards with old drivers by defaultDave Parks
2012-03-28MAINT-793 Pop up notification when drivers are likely out of date. Allow ↵Dave Parks
Lighting and Shadows on Intel when drivers are up to date.
2012-03-20SH-795 Potential fix for crash after setting graphics detail to low.Dave Parks
2012-03-08MAINT-708 Add checkbox to hardware settings for controlling texture ↵Dave Parks
compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
2012-01-26* Removed old, unused RenderNightBrightness from feature table.Leslie Linden
Reviewed by davep.
2011-11-15mergeDave Parks