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path: root/indra/newview/featuretable.txt
AgeCommit message (Collapse)Author
2022-10-07SL-18190 Temporarily disable occlusion culling by default -- not compatible ↵Dave Parks
with depth buffer management changes.
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵Dave Parks
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
2022-09-20SL-18190 Don't allocate mips for irradiance maps because they're never ↵Dave Parks
generated. Disable OpenGL core profile on Intel by default.
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-08-30Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559Dave Parks
2022-08-29SL-18037 Workaround AMD driver bug (drop reflection probe count to 16 on amd)Dave Parks
2022-08-08SL-17927 Keep people from shooting themselves in the foot by twiddling ↵Dave Parks
deprecated settings.
2022-08-03SL-17706 Deprecate avatar cloth and remove dead UI from graphics preferences.Dave Parks
2022-08-02SL-17706 Remove ability to disable deferred rendering and default PBR to on ↵Dave Parks
for mid and higher.
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-01-27SL-16717 Rename RenderGLCoreProfile to prevent compatibility issuesAndrey Kleshchev
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵Dave Parks
(decruftify settings, compatibility pass).
2021-11-23SL-16239 Fix for slowdown on AMD GPUs (disable core profile and remove ↵Dave Parks
volatile members from LLVertexBuffer)
2020-09-22SL-13971 [Cleanup] Viewer complains about missing VertexShaderEnableAndrey Kleshchev
2018-09-13SL-1127 fix sky tex update with EEP interpolation getting confusedGraham Linden
Disable RenderUseAdvancedAtmospherics in feature table to prevent Ultra from turning it on before its time.
2018-09-10First pass at preferences and feature table hookup for advanced atmospherics.Graham Linden
2016-05-22MAINT-6432 Fix defaults for RenderAvatarMaxComplexityAnsariel
The 'all' section must be set to the value for high end machines as the minimum of high-end and recommended setting will be applied
2016-04-29Adjust some avatar complexity defaults (mostly slightly upwards)Oz Linden
Make more settings between mac and windows the same Remove solaris and xp featuretables, since we don't support them any more
2016-04-28adjust avatar complexity defaults to be more generous and more consistentOz Linden
2016-03-07merge DRTVWR-398 build cleanup fixesOz Linden
2016-03-04MAINT-5721: set new (much lower) limits for RenderAutoMuteSurfaceAreaLimit, ↵Oz Linden
but also disable if RenderAvatarMaxComplexity is unlimited (zero)
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-09-14MAINT-5632 Max. # of non-impostors should default to 3 when Graphics Quality ↵andreykproductengine
is set to Low
2015-08-31add defaults for avatar rendering controlsOz Linden
2015-02-20Clean up impostors and visual mutingOz Linden
Rename the settings that control them to be more descriptive Remove the separate boolean setting (RenderUseImpostors) that governed both Establish default values based on gpu class for impostors and visual muting
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-12-12MAINT-2086 Separate GPU class from settings more completely to avoid GPU ↵Dave Parks
dependent behavior when manually adjusting detail slider.
2012-08-28MAINT-1491 Integration of statistically generated GPU table -- enable ↵Dave Parks
shadows by default where appropriate.
2012-05-01MAINT-847 Disable VBO on ATI cards with old drivers by defaultDave Parks
2012-03-28MAINT-793 Pop up notification when drivers are likely out of date. Allow ↵Dave Parks
Lighting and Shadows on Intel when drivers are up to date.
2012-03-20SH-795 Potential fix for crash after setting graphics detail to low.Dave Parks
2012-03-08MAINT-708 Add checkbox to hardware settings for controlling texture ↵Dave Parks
compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
2012-01-26* Removed old, unused RenderNightBrightness from feature table.Leslie Linden
Reviewed by davep.
2011-11-15mergeDave Parks
2011-11-02mergeDave Parks
2011-10-26Merge STORM-959niel@nirvana-win7hp.planescape.home
2011-10-24mergeDave Parks
2011-10-20merge changes for storm-1581Oz Linden
2011-10-19mergeDave Parks
2011-10-16SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 ↵Dave Parks
(workaround for prevalent driver bug)
2011-10-12SH-2510 Potential fix for crash on startup on systems that don't have ↵Dave Parks
GL_ARB_shader_objects
2011-10-07storm-1581: modify feature table rules to increment version only when the ↵Oz Linden
intent is to reset all graphics preferences
2011-10-05Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience-fuiRichard Nelson
2011-10-04SH-2459 Default to 2x antialiasing instead of 4x/8xDave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture ↵Dave Parks
index debug setting rebuild shaders to use no flow control when set to 1 or lower
2011-08-31SH-2314 FIX - change RenderVolumeLODFactor back to 1.125 for low graphicsBrad Payne (Vir Linden)
2011-07-25close head created by 54e071a92450Oz Linden
2011-07-24dummy check in to make hg happyDave Parks
2011-07-22SH-2031 Disable usage of glMapBuffer (again). Despite using MapBufferRange, ↵Dave Parks
this is still a source of frame stalls.
2011-07-14mergeDave Parks