Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-01 | SL-276 WIP - small tweaks to avatar_skeleton.xml, including bone group names. | Brad Payne (Vir Linden) | |
2016-03-01 | SL-276 WIP - final bento skeleton candidate in avatar_skeleton.xml. | Brad Payne (Vir Linden) | |
2016-02-26 | SL-287 WIP - avatar_skeleton_spine_joints.xml has 4 added joints, 2 between ↵ | Brad Payne (Vir Linden) | |
mPelvis and mTorso, 2 between mTorso and mChest. | |||
2016-02-26 | SL-287 - default avatar handles position changes caused by extra spine joints | Brad Payne (Vir Linden) | |
2016-02-23 | SL-287 WIP - fixed default avatar crash caused by added spine joints. Still ↵ | Brad Payne (Vir Linden) | |
renders distorted. | |||
2016-01-20 | SL-276 WIP - removed avatar_XXX_orig.xml files. | Brad Payne (Vir Linden) | |
2016-01-04 | SL-301 FIX - typo in avatar_lad.xml | Brad Payne (Vir Linden) | |
2015-12-15 | SL-276, SL-124 - code and config file cleanup for Bento | Brad Payne (Vir Linden) | |
2015-12-14 | SL-278 WIP - Attachment points for new joints | Brad Payne (Vir Linden) | |
2015-12-13 | SL-277 WIP - Initial slider support for new joints | Brad Payne (Vir Linden) | |
2015-12-11 | SL-276 WIP - joint end fixes in avatar_skeleton.xml | Brad Payne (Vir Linden) | |
2015-12-11 | SL-276 WIP - finger updates in avatar_skeleton.xml | Brad Payne (Vir Linden) | |
2015-12-10 | SL-276 WIP - more joint updates. | Brad Payne (Vir Linden) | |
2015-12-10 | SL-276 WIP - fixed joint orientation issues for face | Brad Payne (Vir Linden) | |
2015-12-09 | SL-276 WIP - updated avatar_skeleton.xml | Brad Payne (Vir Linden) | |
2015-12-03 | SL-276 WIP - skeleton based on avastar export of the avastar/mayastar ↵ | Brad Payne (Vir Linden) | |
combined skeleton proposal. | |||
2015-11-16 | SL-201 WIP - avatar_skeleton.xml tweaks for aliases, removed wings and tail ↵ | Brad Payne (Vir Linden) | |
from default definition. | |||
2015-11-13 | Post review changes. | Aura Linden | |
2015-11-13 | Eliminated joint_offset file. Added aliases attrib to bones in ↵ | Aura Linden | |
avatar_skeleton.xml. | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-10-16 | SL-234 WIP - Track which joints are part of base skeleton, remap non-base ↵ | Brad Payne (Vir Linden) | |
ones when not being rendered. | |||
2015-08-20 | SL-109 WIP - default av is wings+tail, others available with debug settings ↵ | Brad Payne (Vir Linden) | |
AvatarFileName and SkeletonFileName | |||
2015-08-19 | SL-135 WIP - added additional lad/skel configs | Brad Payne (Vir Linden) | |
2015-08-14 | SL-125 WIP - updated base bento repo excluding dynamic skeleton. | Brad Payne (Vir Linden) | |
2015-08-12 | SL-109 WIP - brought over work from SL-125 repo that was not dynamic ↵ | Brad Payne (Vir Linden) | |
skeleton related | |||
2015-05-28 | SL-117 WIP - initial placeholders for wing, tail joints. Updated max joints ↵ | Brad Payne (Vir Linden) | |
to 48 and added some debugging. | |||
2014-11-15 | Make "Hair tilt left/right" labels localizable in hair edit window | Northspring | |
2014-05-19 | merge | Brad Payne (Vir Linden) | |
2014-04-01 | BUG-5537 FIX reverting breaking changes to pectorals and belly. | Nyx Linden | |
Fitted mesh introduced a couple of changes to the avatar_lad.xml file that cause the avatar definition to change in ways that are not backwards- compatible. Reverted the change in the range of pectoral size for male avatars, and the change in the position of the belly morph position (the later being a copy/paste error). | |||
2014-02-11 | merge | Brad Payne (Vir Linden) | |
2013-12-03 | Update based on first project viewer tests. | Oz Linden | |
Two more bones to better address back deformation: UPPER_BACK and LOWER_BACK Better deformation for breasts, belly, upper and lower back (seen using the Body Fat and Belly Size sliders) Minor tweaks in the avatar_lad.xml file for a few other minor shapes. Small typo bug (FITMESH-2) Updated rigs and corrected female mesh Removed skeleton-only files so that people all start from the same base meshes with example skinning These updates specifically address the following bugs: FITMESH-2, FITMESH-4, FITMESH-5, FITMESH-7, FITMESH-10 (.ma formats, not .dae) | |||
2013-11-13 | correct some male/female shape differences | jeremiah@lindenlab.com | |
2013-11-06 | updated avatar files | jeremiah@lindenlab.com | |
2013-10-30 | SH-4548 WIP Changes to avatar physics are propogated to observers | Nyx Linden | |
There was a broken linkage between the chest driver & driven parameters. Fixed some cross-wearable flags to make sure the params are stored & linked properly. Will test to make sure params get properly transmitted next. | |||
2013-10-21 | MAINT-3311 Add avatar_lad and avatar_skeleton changes from Jeremiah | Dave Parks | |
2013-08-16 | merge with viewer-release | Nyx Linden | |
2013-07-18 | SH-3875 FIX Failure to bake face wrinkles | Nyx Linden | |
Wrinkles have been a deprecated/non-functional feature for a few years now. Removing the user-facing sliders to prevent confusion. | |||
2013-05-10 | Fixup merge diffs | Graham Madarasz | |
2013-05-01 | Merge vwr-dev-mat | Graham Madarasz | |
2013-04-30 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-11 | merge | prep | |
2013-02-28 | SH-3909 Support avatar height offset | Nyx Linden | |
Adding a new visual param that allows users to manually adjust an offset for how far off the ground (+ or -) their avatar's root bone is. Supports the +-2m range people are used to adjusting in their viewers, but new implementation should support server-generated appearances. | |||
2012-08-03 | Added viewer param for appearance message version | Brad Payne (Vir Linden) | |
2011-12-01 | storm-1686: make "Neck" and "Avatar Center" attach points available in ↵ | Oz Linden | |
context menus | |||
2011-10-26 | vwr-26120: add attachment points for Neck and Avatar Center | Oz Linden | |
2011-04-21 | SH-1381 Avatar Physics behavior is tightly tied to viewer framerate | Loren Shih | |
Changed physics algorithm to perform integration over several steps if framerate is slow. Fixed a fundamental issue in the algorithm where timestep wasn't being used to calculate velocity changes. Had to change around some parameter ranges since the physics are calculated slightly differently now. | |||
2011-04-14 | VWR-25453 FIXED Avatar Physics Spring Needs a Higher Limit | Loren Shih | |
Tripled spring limit for all params. Very safe change. | |||
2011-04-14 | VWR-25453 FIXED Avatar Physics Spring Needs a Higher Limit | Loren Shih | |
Tripled spring limit for all params. Very safe change. |