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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2012-05-21
MAINT-616 Add shaders for experimental transform feedback LoD updates
Dave Parks
2012-05-21
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...
Dave Parks
2012-05-21
EXP-1941: Adding in debug setting to force enable purchase flow disregarding ...
Todd Stinson
2012-05-20
Merged with viewer-beta
Kitty Barnett
2012-05-11
remove author tracking, non-wordstyle option, and notifications
Oz Linden
2012-05-11
rename feature from "autocorrect" to "autoreplace", change names accordingly
Oz Linden
2012-05-10
Unpack X, Y, and Z within the light shaders. Also some missing bits from ter...
Jonathan Goodman
2012-05-10
Encode viewspace Z normal to preserve negative Z (fixes all light shifting er...
Jonathan Goodman
2012-05-09
Automated merge with http://hg.secondlife.com/viewer-release
Nat Goodspeed
2012-05-08
merge changes for version 3.3.1
Oz Linden
2012-05-07
MAINT-583 Fix for broken projectors when shadows set to none.
Dave Parks
2012-05-03
Automated merge with https://bitbucket.org/VirLinden/drano
Xiaohong Bao
2012-05-03
For SH-3086: add functions to refetch all previous textures through HTTP and ...
Xiaohong Bao
2012-05-02
SH-3128 FIX - log message cleanup for avatar rezzing
Brad Payne (Vir Linden)
2012-05-02
merge viewer-release to drano
Brad Payne (Vir Linden)
2012-05-01
for SH-3118: add a toggle "TextureFetchDebuggerEnabled" to turn the console o...
Xiaohong Bao
2012-04-26
for SH-3097: introducing texel pixel ration adjustment
Xiaohong Bao
2012-04-26
Automated merge with http://hg.secondlife.com/viewer-release
Nat Goodspeed
2012-04-26
Automated merge with http://hg.secondlife.com/viewer-release
Nat Goodspeed
2012-04-24
Added support for rendering the regions water height. Also added initial supp...
prep
2012-04-22
remove a now-unused uniform.
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-20
Updating the pathfinding object colors to Leo's recommendations.
Todd Stinson
2012-04-20
Updating the pathfinding object colors to Leo's recommendations.
Todd Stinson
2012-04-20
merge changes for latest viewer-development
Oz Linden
2012-04-19
MAINT-775 Cleanup of some weird corner cases on animated child prims.
Dave Parks
2012-04-19
Cleaning up the navmesh colors a bit.
Todd Stinson
2012-04-17
MAINT-966 FIXED ([PUBLIC]typo on viewer Second Life 3.3.2 (253914) Apr 14)
Paul ProductEngine
2012-04-16
MAINT-922 FIX Client side code to catch the SCRIPT_PERMISSION_TELEPORT reques...
callum
2012-04-13
merge changes for drtvwr-135
Oz Linden
2012-04-12
SH-3081 : Implement TextureCameraMotion settings as well as faster loading wh...
Merov Linden
2012-04-12
SH-3080 : Implement the TextureReverseByteRange setting so we can play with t...
Merov Linden
2012-04-10
Merge with head
callum
2012-04-10
MAINT-922 FIX Client side code to catch the SCRIPT_PERMISSION_TELEPORT reques...
callum
2012-04-10
MAINT-74 Fix "show cross sections" crashing and not working in general.
Dave Parks
2012-04-05
Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...
Todd Stinson
2012-04-04
Add pathfindingNoNormal shader.
Dave Parks
2012-04-04
Support for navmesh vbo. Navmesh vb supports heat map.
prep
2012-04-04
Better contrast between shapes and their outlines.
Dave Parks
2012-04-03
Cleanup -- use falcon's default colors -- fix bug where screen remains blank ...
Dave Parks
2012-04-03
Switch x-ray render to non-wirefrmae by default.
Dave Parks
2012-04-03
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2012-04-03
merge changes for drtvwr-132
Oz Linden
2012-04-03
Pathfinding visualization WIP -- add many controls for x-ray render, add ligh...
Dave Parks
2012-04-02
SH-3060 : Preliminary implementation of the new byte range computation, imple...
Merov Linden
2012-04-02
merge
Dave Parks
2012-04-02
Cleaner render of walkables and materials. Convert Vector3 color parameters ...
Dave Parks
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