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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Age
Commit message (
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Author
2012-03-13
pull and merge from viewer-development
prep
2012-03-09
merge changes for vmrg-225
Oz Linden
2012-03-09
merge changes for vmrg-230
Oz Linden
2012-03-05
Alphabetize cmd_line.xml.
Nat Goodspeed
2012-03-03
SH-2970 WIP - avatar metrics
Brad Payne (Vir Linden)
2012-02-29
SH-3018 WIP - removed audit texture, other unused diagnostic code
Brad Payne (Vir Linden)
2012-02-28
Turn off the neighbor region query when loading a navmesh
prep
2012-02-27
avatar logging and cleanup
Brad Payne (Vir Linden)
2012-02-22
SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-22
SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-19
STORM-1808 Fix wrong name in xml file
Jonathan Yap
2012-02-19
STORM-1808 Recode so build button is not clickable when grayed out
Jonathan Yap
2012-02-17
SH-2915 Smoother transition between sun shadow splits.
Dave Parks
2012-02-17
made avatar rotation threshold configurable via a setting
Richard Linden
2012-02-17
Path-317: debug option to enable vbo rendering of navmeshes
prep
2012-02-16
EXP-1832 FIX Viewer Size not persistent across logins
Richard Linden
2012-02-16
Path-278 Debug option to download multiple navmeshes to the viewer.
prep
2012-02-15
SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.
Dave Parks
2012-02-14
PATH-297: Initial layout and basic implementation for the pathfinding basic f...
Todd Stinson
2012-02-14
SH-2908 More complete GLSL 1.20 compatibility pass.
Dave Parks
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-13
SH-2964 Fix for shader compilation error on some older NVIDIA cards.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2012-02-10
PATH-284: Updating the class names in preparation for the new pathfinding con...
Todd Stinson
2012-02-10
EXP-1889 FIX As a Second Life viewer developer, I would like a tool that help...
callum
2012-03-30
move all dictionaries to the prebuilt package, and install from there
Oz Linden
2012-03-30
convert line endings on sl.dic for coding standards compliance
Oz Linden
2012-03-29
STORM-276 Added dictionaries.xml and the Second Life glossary dictionary (ena...
Kitty Barnett
2012-02-24
Merge with viewer-development
Kitty Barnett
2012-02-08
STORM-1808 Indicate ability to build
Jonathan Yap
2012-02-08
SH-2592 Fix for some shader uniforms using the wrong vector size.
Dave Parks
2012-02-08
SH-2592 Fix for some shader uniforms using the wrong vector size.
Dave Parks
2012-02-06
SH-2729 Fix for horizontal line of glitching graphics when DoF enabled
Dave Parks
2012-02-06
Automated merge with http://hg.secondlife.com/viewer-development
Richard Linden
2012-02-06
merge, conflicts in llvertexbuffer.{h,cpp}
Brad Payne (Vir Linden)
2012-02-06
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2012-03-02
MAINT-708 Use texture compression to minimize memory bloat (experimental)
Dave Parks
2012-02-02
PATH-245: First pass at laying out the characters floater. Functionality is ...
Todd Stinson
2012-02-02
STORM-1738 Settings cleanup
Jonathan Yap
2012-02-01
Renaming the XUI files for the pathfinding console to setup.
Todd Stinson
2012-02-01
merge
Brad Payne (Vir Linden)
2012-02-01
STORM-1738 Initial callback work
Jonathan Yap
2012-01-31
SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled o...
Leslie Linden
2012-01-30
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2012-01-30
EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ...
Leslie Linden
2012-01-30
Merge with latest
Leslie Linden
2012-01-30
SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab...
Leslie Linden
2012-01-30
merge changes for vmrg-219
Oz Linden
2012-01-30
merge
Brad Payne (Vir Linden)
2012-01-26
* Fixed up shader compilation errors to get lighting and shadows working agai...
Leslie Linden
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