Age | Commit message (Collapse) | Author |
|
No change for non-bug, but turning off nSight debugging as it breaks snapshots.
|
|
Make attachmentAlphaMaskShadow frag shader ignore vert alpha which can be incorrect.
Make discard test in attachmentAlphaMaskShadow match other shadow shaders more closely.
Fix highlightF shader compile error.
|
|
and env intensity to keep the shiny down
|
|
|
|
Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler.
|
|
accidentally setting it on systems which cannot handle the mem load it implies
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Remove nerfing of message to run SL_Launcher.
|
|
capture SL frames.
These changes are only enabled if RenderNsightDebugSupport is true and eliminate use of
some OpenGL legacy functionality which is incompatible with nSight capture
(mostly glReadPixels and other fixed-function pipe rendering calls).
|
|
|
|
|
|
MAINT-8245 Expose CEF log file and logging severity to viewer and MAINT-8246 Expose the CEF remote debugging system to the viewer
|
|
|
|
|
|
|
|
|
|
|
|
viewer
FIXED
|
|
|
|
|
|
|
|
|
|
stay at 64 bit
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
reduce the size of potential memory spikes
|
|
|
|
|
|
|
|
|
|
|
|
|
|
debug setting.
|
|
|
|
|