Age | Commit message (Collapse) | Author |
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(transplanted from 9e23eb15550830b5efe1012c8169339931ec5f32)
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(transplanted from bf541483d9074c18c6d4f4bd19caf0de82013cbf)
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Fix for shadow artifacts around split frusta.
Tweak for shadow aliasing with projectors.
Fix for crash on exit in mesh thread.
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instead of a reflection
Disable screen-space shiny while I chew on it some more.
(transplanted from bde80560117295f6b3e61f9b47f3bdea826945ca)
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Changed from #define to debug setting "DebugAvatarRezTime".
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reviewed by Richard
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image display next to current look).
- Changed the topmost part of the Appearance panel:
* Added new "Edit current outfit" button.
* Implemented COF status display (unsaved/wearing) according to the spec.
* Minor XUI changes (font / dimensions / bg color).
- Removed the temporary "Edit current outfit" button from the bottom of the Appearance panel.
- Removed the temporary "ShowDebugAppearanceEditor" setting.
TODO: use icons from the spec (currently missing).
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/339/
--HG--
branch : product-engine
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(transplanted from 57e136beedee9122dbbf46a1d91f6514f058b829)
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not appear shiny with deferred rendering
(transplanted from 36680184ec50ecf5fff92ee33db711b7512d923a)
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with deferred rendering
(transplanted from 778a5a83ef4e5e70652fbc00f2e1f8375e587afc)
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reviewed by Richard
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LLPluginProcessParent can now optionally use a separate thread for reading messages from plugin sockets. If this is enabled, it will spawn a single thread and use apr_pollset_poll to wake up the thread when incoming data arrives instead of polling all the descriptors round-robin every frame. This should be somewhat more efficient, and should also allow blocking requests from plugins to be serviced much more quickly (once we start using them). This is currently disabled by default, until it's had a bit more focused testing on multiple platforms.
Hooked up the switch to use the message read thread to the PluginUseReadThread debug setting and an item in the Advanced menu in the viewer, and to a checkbox in the UI in llmediaplugintest.
Updated some debug logging in the plugin system to have appropriate tags and not log dire-looking warnings during normal operation.
LLPluginProcessParent now once again explicitly kills plugin processes (instead of just closing their sockets and waiting for them to exit). The problem we were attempting to solve by not doing the kill (letting the webkit plugin write its cookie file on exit) has been solved another way.
LLPluginProcessParent::sendMessage() now attempts to write the outgoing message to the socket immediately instead of waiting for the next frame. This should reduce the latency of sending plugin messages.
Added a separate fast timer for LLViewerMedia::updateMedia().
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deferred rendering)
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message was added
Decreased limit of teleport offer text invitaton to 178 characters(254 - max_location_url_length(76))
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/302/
--HG--
branch : product-engine
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rendering. This also adds a slight pinch of glow to shiny sun-spots. So be it.
(transplanted from 5a0d9e5b5cfb2ecd96685f0275ab8e999ab86263)
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(transplanted from 19036fc277d88c364e957019a66b4cdf4cce8b53)
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take them in a diamond pattern instead of all in a line. this also slightly simplifies(?) the shader.
(transplanted from 7b334c22ece4e98565c5d182690ab9ca4c2526c6)
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https://codereview.productengine.com/secondlife/r/11/
reviewed Tofu Linden
--HG--
branch : product-engine
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(transplanted from 940e02cbe4fa2f996d11500392e71f3a00e1cfed)
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