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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2022-04-18
Merge branch master (D540) into DRTVWR-546
Andrey Kleshchev
2022-04-11
SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach...
Dave Parks
2022-04-11
SL-17173 Impostor quality pass.
Dave Parks
2022-04-05
Merge remote-tracking branch 'origin/SL-16950' into DRTVWR-540-maint
Andrey Lihatskiy
2022-03-25
Merged DRTVWR-546 into SL-16993
Michael Pohoreski
2022-03-24
SL-17028 Fix for inconsistent ordering of transparent rigged meshes and remov...
Dave Parks
2022-03-18
SL-16993: Add new shaders for physics hull
Ptolemy
2022-03-09
SL-16972 Per feedback from Ansariel, only bump up max heap size on 64-bit bui...
Dave Parks
2022-03-08
SL-16950 - handle case that an initial outfit is created in user inventory be...
Brad Payne (Vir Linden)
2022-03-07
SL-16972 Fix for blurry textures when "running out" of system memory.
Dave Parks
2022-03-04
SL-16928 Fix for broken bumpmaps on Intel GPUs
Dave Parks
2022-03-01
SL-16953 Deprecated NoInventoryLibrary
Andrey Kleshchev
2022-03-01
Merge branch 'master' (DRTVWR-557) into DRTVWR-546
Andrey Kleshchev
2022-02-28
Merge branch 'master' into DRTVWR-540-maint
Andrey Lihatskiy
2022-01-27
SL-16717 Rename RenderGLCoreProfile to prevent compatibility issues
Andrey Kleshchev
2022-01-14
SL-11841 Correct setting
Andrey Lihatskiy
2022-01-11
Revert "SL-11841 make ‘Push to talk’ the default setting"
Andrey Lihatskiy
2022-01-10
Merge branch 'DRTVWR-530-maint' into DRTVWR-553-maint-mix-JK
Andrey Lihatskiy
2021-12-26
Merge branch 'master' into DRTVWR-540-maint
Andrey Lihatskiy
2021-12-17
Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Runitai Linden
2021-12-17
SL-16478 Fix for octree and render batch debug display not working with rigge...
Runitai Linden
2021-12-15
Merge updated branch 'DRTVWR-546' into DV546-merge-6.5.2
Dave Houlton
2021-12-15
SL-16489 Fix for rigged attachment glow showing up near origin.
Runitai Linden
2021-12-15
DRTVWR-546 merge up to 6.5.2
Dave Houlton
2021-12-15
Merge branch 'master' into DRTVWR-530-maint
Andrey Lihatskiy
2021-12-15
Merge branch 'master' (DRTVWR-552) into DRTVWR-527-maint
Andrey Kleshchev
2021-12-08
SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh s...
Runitai Linden
2021-12-06
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...
Dave Parks
2021-12-03
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...
Dave Parks
2021-11-30
SL-16369 Remove Hardware Skinning setting
Mnikolenko Productengine
2021-11-24
DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert.
Nat Goodspeed
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-11-19
Merge branch 'master' into DRTVWR-540-maint
Andrey Lihatskiy
2021-11-16
DRTVWR-546 merge in master v6.5.1
Dave Houlton
2021-11-16
Merge branch 'DRTVWR-519' into DRTVWR-552-cache-360
Andrey Lihatskiy
2021-11-16
Merge branch 'master' into DRTVWR-534
Andrey Lihatskiy
2021-11-16
Merge branch 'master' into DRTVWR-519
Andrey Lihatskiy
2021-11-16
Merge branch 'master' into DRTVWR-530-maint
Andrey Lihatskiy
2021-11-16
Merge branch 'master' into DRTVWR-527-maint
Andrey Lihatskiy
2021-11-15
Revert "SL-16220: Merge branch 'origin/DRTVWR-546' into glthread"
Dave Houlton
2021-11-12
SL-14895, restore previous post-deferred alpha behavior
Dave Houlton
2021-11-10
Merge branch 'DRTVWR-546' into glthread
Nat Goodspeed
2021-11-09
SL-16330 Clean up vertical sync handling, add to UI
Mnikolenko Productengine
2021-11-04
SL-16202: Merge branch 'sl-16220' into glthread
Nat Goodspeed
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2021-10-22
merge
Brad Payne (Vir Linden)
2021-10-22
SL-16220: Add LL::ThreadPool class and a "General" instance.
Nat Goodspeed
2021-10-20
SL-16220: Add a WorkQueue to be serviced by mainloop.
Nat Goodspeed
2021-10-11
SL-16099 Followup -- disable VAOs since they still run like garbage in busy s...
Runitai Linden
2021-10-11
SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...
Dave Parks
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