Age | Commit message (Collapse) | Author |
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and unify on using the version that works on OSX.
Add more logging to shader loading about fallbacks and loading succcess.
Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage.
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as necessary.
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using DEFINE_GL_FRAGCOLOR for consistency.
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Point autobuild at fixed libatmosphere.
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Mark legacy atmospherics code with ifdefs.
Fix up legacy uplift to include new atmospherics settings.
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different with adv atmo shaders.
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libatmosphere integrated in indra/llrender/llatmosphere.cpp
Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
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viewer
FIXED
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stay at 64 bit
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reduce the size of potential memory spikes
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debug setting.
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