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2020-09-22SL-13971 [Cleanup] Viewer complains about missing VertexShaderEnableAndrey Kleshchev
2020-08-11SL-13626 Renamed PoolSizeAssetStorage to PoolSizeVAssetStorageAndrey Kleshchev
to reflect previous commit and use correct pool size
2020-06-02Merge branch 'master' of https://bitbucket.org/lindenlab/viewer into DRTVWR-512Callum Prentice
2020-05-20Fix for SL-13125 Update MediaRollOff values for greater range and less ↵Callum Prentice
attenuation
2020-05-18Merged master into DRTVWR-508Andrey Kleshchev
2020-04-26Merge branch 'master' into DRTVWR-460Andrey Lihatskiy
# Conflicts: # indra/llmath/llquaternion.h # indra/newview/lldrawpoolwater.cpp # indra/newview/lljoystickbutton.cpp # indra/newview/llvosky.cpp # indra/newview/skins/default/textures/textures.xml
2020-04-23SL-12904 Temporarily use LLSD to avoid crashes on older viewersMnikolenko Productengine
2020-04-20Merged master into DRTVWR-508Andrey Kleshchev
2020-04-20SL-12904 FIXED Camera Preset does not restore correctly when sittingMnikolenko Productengine
2020-04-14SL-13019, fix broken varying linkage on MacOSDave Houlton
2020-04-09SL-12975, unfix alpha and undo non-fix magic number of refracted portion of ↵Dave Houlton
water Fresnel
2020-04-07SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders compDave Houlton
2020-04-07SL-10449 Fix ALM on OSXPtolemy
2020-04-03SL-12852 Cleanup for readabilityPtolemy
2020-03-25Fix for class2/softenLightF.glsl not matching class1/softenLightF.glslRunitai Linden
2020-03-24Merge cleanupRunitai Linden
2020-03-24Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵Runitai Linden
davep/DRTVWR-440
2020-03-24Fix for bad fullbright shiny shininess values and inconsistency between ↵Runitai Linden
materialF and fullbrightShinyF
2020-03-20WIP - Make EEP match production.Runitai Linden
2020-03-19Merged in SL-11589 (pull request #44)Michael Pohoreski
SL-11589 Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-03-19SL-11589 Remove redundant setting vary_texcoord0, cleanup groupingPtolemy
2020-03-19SL-11589 Fix clouds drooping below horizonPtolemy
2020-03-18SL-12574 Add note about duplicated procedurally generated sky texturePtolemy
2020-03-18SL-12865, add bias to alpha mask values to avoid 8-bit acneDave Houlton
2020-03-17SL-10449 remove soft gamma adjustment that breaks Mac GLSL compilerDave Houlton
2020-03-16Add missing fullbrightAtmosTransportFrag stub.Runitai Linden
2020-03-16SL-4495 Add setting to ignore Hover height when setting Camera positionmaxim_productengine
2020-03-13Merged in davep/DRTVWR-440 (pull request #36)Dave Parks
SL-12005 Fix for projectors getting brighter when switching to single light shader.
2020-03-13SL-12005 Fix for projectors getting brighter when switching to single light ↵Runitai Linden
shader.
2020-03-13SL-12784 disambiguate vertex_color.a of 0Dave Houlton
2020-03-13SL-12850 Adhere to coding standardPtolemy
2020-03-13SL-12850 remove debugPtolemy
2020-03-13SL-12850Ptolemy
2020-03-13Merged in davep/DRTVWR-440 (pull request #33)Dave Parks
SL-12233 Fix for disagreement between fullbright implementations with ALM on and off.
2020-03-13SL-12233 Fix for disagreement between fullbright implementations with ALM on ↵Runitai Linden
and off.
2020-03-12SL-12784 restore vertex color alpha contributionDave Houlton
2020-03-10SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanupPtolemy
2020-03-10SL-12592, avoid light modulation of fullbright and preserve diffuse alpha ↵Dave Houlton
component
2020-03-06SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and offPtolemy
2020-03-06Fix for mismatch on angular attenuation between sunlight on opaque and ↵Runitai Linden
transparent objects from last commit.
2020-03-06Fix for sunlight having improper gamma curve for angular attenuation. Fix ↵Runitai Linden
for lack of angular attenuation on ambient lighting on triangles facing away from sun.
2020-03-06Fix for sky in wrong color space.Runitai Linden
2020-03-06Fix for under water being much brighter and mismatching between alpha and ↵Runitai Linden
deferred. Don't make terrain fullbright under water.
2020-03-05WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵Runitai Linden
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
2020-03-05Reenable water fog in materialF.glsl (oops)Runitai Linden
2020-03-04Fix line endings?Runitai Linden
2020-03-04Merge fixRunitai Linden
2020-03-04Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵Runitai Linden
davep/BUG-228263
2020-03-04Changes somehow missing from last commitRunitai Linden
2020-03-04WIP - fix various inconsistencies in sRGB vs linear color space. Fix ↵Runitai Linden
inconsistencies between softenLightF.glsl, materialF.glsl, and alphaF.glsl