Age | Commit message (Collapse) | Author |
|
to be more expensive than triplanar in some cases, and UVs are already trivial
|
|
whitespace
|
|
triplanar that avoids possible case where 1 = 0.9999, which gets rounded down to 0 on int cast
|
|
during zero check, add another zero check
|
|
multiple texture lookups in a switch..case block
|
|
reproducing the bug
|
|
switch..case blocks
|
|
|
|
|
|
blending. General refactor.
|
|
Also decrease threshold to (hopefully) reasonable level
|
|
|
|
|
|
|
|
|
|
maps for triplanar mapping, minor cleanup
|
|
|
|
higher, bump feature table
|
|
|
|
|
|
texture repeats currently broken
|
|
|
|
featuretable.
|
|
out an emissive texture. Also affects base color and ORM
|
|
flickering
|
|
|
|
doesn't render properly just yet
|
|
shaders, uniforms
|
|
shaders, uniforms
|
|
|
|
copy/paste for now. Use same draw pool
|
|
|
|
|
|
|
|
editing legacy skies.
|
|
|
|
|
|
Also tweak our vignette to help (further) skip samples we don't need, and for further look and feel adjustments.
SL-19784
|
|
|
|
|
|
|
|
|
|
SL-19784
|
|
SL-19784
|
|
|
|
modelpreview.
|
|
|
|
SL-19784
|
|
updates.
|
|
|