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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2019-04-23
SL-10901
Graham Linden
2019-04-23
SL-10901 part 1
Graham Linden
2019-04-23
SL-1491
Graham Linden
2019-04-22
SL-10856
Graham Linden
2019-04-22
Fix mismatch between release and EEP in sunlight and ambient color from setti...
Graham Linden
2019-04-19
Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t...
Graham Linden
2019-04-19
SL-10967
Graham Linden
2019-04-19
SL-10996, SL-10997, SL-10970
Graham Linden
2019-04-19
Add directory names to sentinels in shaders so shaders with same filename can...
Graham Linden
2019-04-18
SL-10966
Graham Linden
2019-04-18
SL-10967
Graham Linden
2019-04-18
SL-10966
Graham Linden
2019-04-17
Merge 6.2.1
Graham Linden
2019-04-16
Make blended material objects use the same BRDF for spec as everything else.
Graham Linden
2019-04-15
SL-10968
Graham Linden
2019-04-15
SL-10959
Graham Linden
2019-04-15
Fix line-endings on new shader file from contribution.
Graham Linden
2019-04-11
SL-10891 Reset UI scale factor on first run if OS's display scaling is not 100%
AndreyL ProductEngine
2019-04-10
SL-10901
Graham Linden
2019-04-10
Fix missing sentinel in shader file to avoid spurious complaints for hg polic...
Graham Linden
2019-04-10
Merged in Geenz/viewer-eep/OPEN-340 (pull request #345)
Rider Linden
2019-04-10
SL-10925, SL-10926, SL-10896
Graham Linden
2019-04-10
Revive the shading model that masks fog.
Geenz
2019-04-10
I don't think the class3 variant is used, but just in case.
Geenz
2019-04-10
Fullbright + elimination of all references to calcFragAtmospherics.
Geenz
2019-04-10
Separate out vertex program objects from fragment program objects and use it.
Geenz
2019-04-09
First stab at moving atmospheric var calcs to its own utility shader.
Geenz
2019-04-09
SL-5186
Graham Linden
2019-04-08
SL-5186
Graham Linden
2019-04-08
Make ambient clamping consistent between class1/2 deferred lighting and forwa...
Graham Linden
2019-04-05
SL-10896
Graham Linden
2019-04-05
SL-10821
Graham Linden
2019-04-05
Fix spec gone wild in ALM water rendering.
Graham Linden
2019-04-05
SL-10854 part 2
Graham Linden
2019-04-04
SL-10854
Graham Linden
2019-04-03
Merged in Geenz/viewer-eep-shader-fixes/BUG-226620 (pull request #333)
Rider Linden
2019-04-03
Bring back specular bloom.
Geenz
2019-04-03
Make sure that the SL BRDF is being applied to objects lit by the sun and moon.
Geenz
2019-04-03
SL-10856
Graham Linden
2019-04-02
SL-10855
Graham Linden
2019-04-02
SL-10857
Graham Linden
2019-04-02
Fix shader link fail from forward decl of wrong soft clip func in class 1.
Graham Linden
2019-04-02
Merge 6.1.2 LoveMeRender new hotness
Graham Linden
2019-04-02
Merged in Geenz/viewer-eep-shader-fixes (pull request #322)
Rider Linden
2019-04-02
Make sure emissive is actually handled with atmospherics consistently.
Geenz
2019-04-01
Scale the specular contribution to account for brighter highlights.
Geenz
2019-04-01
Make sure that atmospheric calcs aren't done twice.
Geenz
2019-04-01
Whoops, forgot a shader!
Geenz
2019-03-30
Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly o...
Geenz
2019-03-29
SL-10566
Graham Linden
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