Age | Commit message (Collapse) | Author |
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Added a debug setting to allow for the automatic disabling of non-essential rendering.
Code reviewed by Davep
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--HG--
branch : product-engine
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See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Removed "Run Multiple Threads" from the menu because we are not using it.
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Removed "Run Multiple Threads" from the menu because we are not using it.
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bar.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/870/
--HG--
branch : product-engine
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Improved the following:
1, make sure the texture callback queue is properly handled and cleaned in time;
2, estimate the LLVOTree pixel area more accurately;
3, eliminate the possibility of back and forth stopping/restarting a texture fetching
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Improved the following:
1, make sure the texture callback queue is properly handled and cleaned in time;
2, estimate the LLVOTree pixel area more accurately;
3, eliminate the possibility of back and forth stopping/restarting a texture fetching
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Done:
- 1. Dropped the obsolete "MultipleAttachments" setting.
- 2. Added an "Add" item to the following attachment-related context menus:
* My Appearance (ex-My Outfits) context menu.
* Edit Outfit -> Add More context menu.
* Object in-world context menu.
* Inventory context menu.
* Object inspector gear menu.
- 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action.
TODO:
- Ability to attach multiple objects at once from the Add More panel (bulk attach).
- Make sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
Issues:
0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments()
should replace attachments or add them. Assumed the former.
1. I couldn't verify that adding objects from the object inspector menu works
because I either could wear an object or see its inspector, not both.
2. > 1. Right-click on an object in your inventory and select "Wear".
> VERIFY: Attaches the object and replaces whatever's there; asks for
> confirmation before replacing an existing object.
I think this is impossible to implement because we don't know in advance
what point the object will be attached to, so we can't display a confirmation dialog.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/
--HG--
branch : product-engine
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Done:
- 1. Dropped the obsolete "MultipleAttachments" setting.
- 2. Added an "Add" item to the following attachment-related context menus:
* My Appearance (ex-My Outfits) context menu.
* Edit Outfit -> Add More context menu.
* Object in-world context menu.
* Inventory context menu.
* Object inspector gear menu.
- 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action.
TODO:
- Ability to attach multiple objects at once from the Add More panel (bulk attach).
- Make sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
Issues:
0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments()
should replace attachments or add them. Assumed the former.
1. I couldn't verify that adding objects from the object inspector menu works
because I either could wear an object or see its inspector, not both.
2. > 1. Right-click on an object in your inventory and select "Wear".
> VERIFY: Attaches the object and replaces whatever's there; asks for
> confirmation before replacing an existing object.
I think this is impossible to implement because we don't know in advance
what point the object will be attached to, so we can't display a confirmation dialog.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/
--HG--
branch : product-engine
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feeeeling.
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with slight modifications.
- Replaced pointers passed to 'Add More' gear menu with LLHandle.
- Removed storing 'Add More' panel sort order from settings because the order is changed each time the panel opens.
- Replaced creating items comparator in LLPanelOutfitEdit::postBuild() with a static comparator in llwearableitemslist.cpp.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/826/.
--HG--
branch : product-engine
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with slight modifications.
- Replaced pointers passed to 'Add More' gear menu with LLHandle.
- Removed storing 'Add More' panel sort order from settings because the order is changed each time the panel opens.
- Replaced creating items comparator in LLPanelOutfitEdit::postBuild() with a static comparator in llwearableitemslist.cpp.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/826/.
--HG--
branch : product-engine
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EXT-8445 Reduce baked texture timeout fro 120sec to 60sec default
Also did some minor infrastructure cleanup, added code comments, etc. There is now separate logic for determining how to handle update (versus upload) requests.
Also made a trivial change to llvoavatar to properly encapsulate mAppearanceAnimating.
Also reduced the baked texture timeout to 60s (in settings.xml)
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Resolved conflicts in llpaneloutfitedit.cpp
--HG--
branch : product-engine
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Resolved conflicts in llpaneloutfitedit.cpp
--HG--
branch : product-engine
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selected in outfit editor)
- Fixed old market place URL to the new one in the settings.xml.
- Implemented the following feature: \"When Add More panel in focus selection inside it should supersede selection in accordions\". To achieve this:
-- LLPanelOutfitEdit::getCOFWearablesSelectionType() function was implemented.
-- LLPanelOutfitEdit::getAddMorePanelSelectionType() function was implemented.
-- LLPanelOutfitEdit::getWearableTypeByItemUUID(const LLUUID& item_uuid) function was implemented.
-- LLPanelOutfitEdit::onShopButtonClicked() was rewritten to use those functions.
- Fixed the problem with shop button and gender: now shop button for male leads to male links.
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/725/
--HG--
branch : product-engine
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Details:
Made max message line count configurable and by default 10 lines.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/730/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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currently only used for those two smallish files)
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still take precedence.
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