Age | Commit message (Collapse) | Author |
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after closing pathfinding console
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lighting, and better combat z-fighting and noise from wireframes and overlays
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to Color4.
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on objects to be hidden from the viewer. This enables testing of the server-side enforcement of object rules.
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code to use ll f()'s
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ssh://hg@bitbucket.org/stinson_linden/viewer-development-havokai.
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totally opaque.
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floater.
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console design.
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mostly stubbed in. The data is currently tied to the same cap service as the linkset data, so that will need to change as soon as the new service is available.
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on Intel HD 3000, 10.7.2
This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
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on Intel HD 3000, 10.7.2
* Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than
relying on the shader compiler to add them together properly.
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enabled on Intel HD 3000, 10.7.2
Refactored WindLight estate settings to use float uniforms in the shaders that
only need it, rather than vec4's for everything.
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again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep.
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"CurlRequestTimeOut" for QA to test Curl.
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for alpha lighting of point lights not matching deferred lights.
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Added a setting to store the panel state.
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viewer
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