Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-04-02 | ssreflection: restore the shadow factor I accidentally removed with the last ↵ | Tofu Linden | |
update. | |||
2010-04-02 | apply ssreflection changes to class2 and class3 too. | Tofu Linden | |
2010-04-02 | clean-up transplant | Tofu Linden | |
2010-04-02 | ssreflections: perspective reflection for sunlight, planar reflection for ↵ | Tofu Linden | |
ssreflection | |||
2010-04-02 | ssreflections: water reflections strongly imply that the non-perspective ↵ | Tofu Linden | |
reflection from eye is the right one. | |||
2010-04-02 | ssreflections: use the minimum of the lighting dp and the appropriateness. ↵ | Tofu Linden | |
not the product. | |||
2010-04-02 | ssreflections: reflect sunlight direction for reflection. dunno how I feel ↵ | Tofu Linden | |
about this yet. | |||
2010-04-01 | DEV-47845: Finished fixing an update bug on the physics shape type and fixed ↵ | Matthew Breindel (Falcon) | |
the name of that combo box. | |||
2010-03-31 | debug ssreflection blur direction. minor. | Tofu Linden | |
2010-03-31 | debug ssreflection blur direction. minor. | Tofu Linden | |
2010-03-29 | ss reflections tweakage: | Tofu Linden | |
+ // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness. | |||
2010-03-28 | ss reflections: make the guess less far from the source. | Tofu Linden | |
2010-03-26 | screen-space reflections: remember to unbias the value from the depth map. ↵ | Tofu Linden | |
don't use varying version of lightnorm for lighting the reflection-guess-point. | |||
2010-03-22 | screen-space reflections mk4. generally subtle. very cheap. | Tofu Linden | |
2010-03-20 | Tweak detail settings and make graphics preferences widget enabling respect ↵ | Dave Parks | |
requirements. | |||
2010-03-20 | SSAO version of sunLight shaders. | Dave Parks | |
2010-03-19 | Line ending fix. | Dave Parks | |
2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵ | Dave Parks | |
SSAO. | |||
2010-03-19 | Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail | Dave Parks | |
2010-03-19 | Cleanup of RenderReflectionDetail getting duplicated in low/mid_graphics.xml | Dave Parks | |
2010-03-19 | Replace usage of RenderWaterReflections with RenderReflectionDetail. | Dave Parks | |
2010-03-18 | XML changes for new graphics preferences | Dave Parks | |
2010-03-17 | CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will ↵ | Dave Parks | |
revisit soft alpha in materials project. | |||
2010-03-17 | Fix for impostors being fullbright when deferred rendering enabled. | Dave Parks | |
2010-03-07 | Add a touch of fakey ripple to shadows on the surface of water, as if the ↵ | Tofu Linden | |
water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup. | |||
2010-03-07 | Some extra comments to help me get things straight. | Tofu Linden | |
2010-03-07 | trivial comment typo fix. | Tofu Linden | |
2010-03-07 | Remove an extraneous normalize() from the water fragment shader - the last ↵ | Tofu Linden | |
thing we did to this vector was normalize it anyway. | |||
2010-03-07 | Remove the class2/class3 water shaders, which aren't materially different ↵ | Tofu Linden | |
from class1 except for some minor const tweaks (I've migrated class3's tweaks into class1 on the assumption that this was what davep sees all the time) | |||
2010-03-05 | Fix for sun specular highlights showing up in shadow when diffuse ambiance ↵ | Dave Parks | |
greater than 0. | |||
2010-03-04 | Optimiziation pass. | Dave Parks | |
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. | |||
2010-02-20 | raise RenderDeferredSSAOMaxScale from 60 to 200. This is fine. | Tofu Linden | |
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... ↵ | Tofu Linden | |
again | |||
2010-01-29 | duh, use the proper param name. | Tofu Linden | |
2010-01-29 | Don't scale windlight lights up just to scale them down again later. avoid ↵ | Tofu Linden | |
this with rearrangement. not tested. | |||
2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden | |
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with ↵ | Tofu Linden | |
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon. | |||
2010-01-28 | cheaper, cuter way to deal with spot vs point in the shader | Tofu Linden | |
2010-01-28 | getting closer to point/spot interchangability | Tofu Linden | |
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as ↵ | Tofu Linden | |
far as the shader is concerned. not complete. | |||
2010-01-28 | fix the shader dp light going negative! | Tofu Linden | |
2010-01-28 | enable basic directional lighting for basic/atmospheric shaders - yay. | Tofu Linden | |
next, needs the non-shader GL lighting model to be equally dumb (it's too smart - kill the spot angle. | |||
2010-01-08 | Cleaned up visible edges of projector frustum in diffuse/specular/ambient ↵ | Dave Parks | |
lighting from projectors. | |||
2010-01-04 | CTS-54 Fix for SSAO artifacts far away. | Dave Parks | |
2010-04-07 | merge from viewer-trunk | Tofu Linden | |
2010-04-07 | PE merge from pe-viewer-trunk | Tofu Linden | |
2010-04-07 | Backed out changeset 63b699f90efd | Tofu Linden | |
2010-04-02 | Fixed normal bug EXT-6673 (Default sort order of Nerby People list should be ↵ | Eugene Mutavchi | |
by most recent speaker) - corrected the default setting for nearby people sort order. Reviewed by Vadim Savchuk, https://codereview.productengine.com/secondlife/r/175/. --HG-- branch : product-engine | |||
2010-04-02 | DEV-45809 - Merge Second Life Enterprise changes into viewer 2.x trunk | Roxie Linden | |
Includes: DEV-45800, DEV-45803 - Grid Manager DEV-45804 - SLURL refactor DEV-45801 - Single username field (for Identity Evolution and SLE Ldap) Also, Includes Certificate Management code allowing the viewer to connect to grids not signed by a well know key (just like any web browser). Also contains secure storage for things like passwords. The security/certificate code is modular with the intention of adding modules to directly use the operating system facilities for crypto if available. (that's much more secure than we'll ever be) Also, refactor of voice to modularize it, and add a diamondware voice module. CR: Aimee, James, Lynx, Mani, Karina and a list of thousands | |||
2010-04-01 | merge | Richard Nelson | |