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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2024-02-07
secondlife/viewer#711: Reduce PBR terrain textures at low graphics settings
Cosmic Linden
2024-02-07
secondlife/viewer#711: Add more options to drop textures from terrain, not ye...
Cosmic Linden
2024-02-07
secondlife/viewer#67: (debug) Add temporary setting to force-load PBR terrain
Cosmic Linden
2024-02-01
Merge pull request #710 from secondlife/vi-43
cosmic-linden
2024-01-31
secondlife/viewer-issues#43: Proof-of-concept PBR terrain normal gen feature ...
Cosmic Linden
2024-01-31
secondlife/viewer-issues#43: Fix debug normals not rendering for terrain
Cosmic Linden
2024-01-30
Merge pull request #703 from secondlife/release/gltf-maint2
RunitaiLinden
2024-01-24
https://github.com/secondlife/viewer-issues/issues/23 Fix for merge up to the...
Jonathan "Geenz" Goodman
2024-01-24
https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors deb...
Jonathan "Geenz" Goodman
2024-01-24
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...
Jonathan "Geenz" Goodman
2024-01-24
SL-20669 Move constants out of settings.xml
Andrey Kleshchev
2024-01-23
Put PBR terrain behind feature flag
Cosmic Linden
2024-01-19
Merge branch 'release/materials_featurette' into DRTVWR-592
RunitaiLinden
2024-01-19
https://github.com/secondlife/viewer-issues/issues/21 Just use existing setti...
RunitaiLinden
2024-01-17
https://github.com/secondlife/viewer-issues/issues/21 Add RenderMaxTextureRe...
RunitaiLinden
2024-01-17
SL-18429 Make it so auto adjusting legacy skies merely turns on tonemapping.
RunitaiLinden
2024-01-12
SL-20629 Fix Probe ambiance being displayed as 0 when it isn't
Andrey Kleshchev
2023-12-14
SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics...
RunitaiLinden
2023-12-14
Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601
RunitaiLinden
2023-12-14
SL-20730 Patch another potential source of NaNs
RunitaiLinden
2023-12-13
Merge pull request #578 from sldevel/HUD-fix
cosmic-linden
2023-12-13
SL-20730 Scrub nans from haze alpha
RunitaiLinden
2023-12-12
Fix for semi-transparent HUDs rendering opaque
Henri Beauchamp
2023-12-11
SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ...
Dave Parks
2023-12-05
SL-20654 Fix for box probes sometimes glitching out at the corners. Incident...
RunitaiLinden
2023-12-04
SL-20611 Followup -- fix edge cases with transparent PBR objects around eye/o...
RunitaiLinden
2023-12-04
SL-20611 Followup -- fix edge cases with transparent objects around eye/objec...
RunitaiLinden
2023-11-30
Merge branch 'DRTVWR-596' into davep/SL-20611
RunitaiLinden
2023-11-30
SL-20611 Incorporate water haze into new post effect atmospherics goodness
RunitaiLinden
2023-11-21
SL-20563 Add 'No Post' option to Snapshot floater
Alexander Gavriliuk
2023-11-17
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
RunitaiLinden
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-11-03
SL-20567 Default HiDPI off (mac performance improvement)
RunitaiLinden
2023-10-25
Merge pull request #471 from secondlife/SL-20065
cosmic-linden
2023-10-24
SL-20065: Hack to reduce black spots on shiny water
Cosmic Linden
2023-10-17
Update settings.xml
Jonathan "Geenz" Goodman
2023-10-17
Fix for SL-19283
Jonathan "Geenz" Goodman
2023-10-16
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-10-16
Tons of masking changes and tweaks.
Jonathan "Geenz" Goodman
2023-10-13
Merge branch 'DRTVWR-559' into DRTVWR-592
Cosmic Linden
2023-10-13
DRTVWR-592: Fix PBR terrain shader compile crash when emissive textures are d...
Cosmic Linden
2023-10-13
DRTVWR-592: EXTRA_CODE_HERE is actually important - bring that back
Cosmic Linden
2023-10-13
DRTVWR-592: Clean up
Cosmic Linden
2023-10-13
DRTVWR-592: Fix non-triplanar being slower somehow in some cases.
Cosmic Linden
2023-10-13
DRTVWR-592: Add missing branching for terrain sampling. Jury is still out on ...
Cosmic Linden
2023-10-13
DRTVWR-592: Implement reduced branching terrain shader
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Add new functions for mixing PBR materials. Not...
Cosmic Linden
2023-10-13
DRTVWR-592: Disable (but do not remove) shader debug
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Fix PBR terrain material mixing and triplanar m...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Apply triplanar optimization technique to PBR m...
Cosmic Linden
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