Age | Commit message (Collapse) | Author |
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tip with label nearby voice
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panel opens old My Inventory panel
* Removed old inventory panel.
* Renamed new inventory panel from "my_inventory" to "inventory"
Reviewed by Richard.
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and user opens with ctrl-# shortcuts
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* URL's are in place with the [GRID_LOWERCASE] used in the link to go to the
proper page based on the grid.
* Added "GRID_LOWERCASE" substitution for URL's since it is case sensitive
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* Removed "marketplace" button from toybox and default toolbar configuration
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* Added Shop button to status bar
* Changed "Inventory..." menu item to go to same window as toolbar inventory button
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EXP-1338 FIX -- Clicking on active Toybox buttons triggers clicking sound
EXP-1339 FIX -- No minimum resize dimension for Place floater
EXP-1340 FIX -- No minimum resize demension for Appearance floater
EXP-1341 FIX -- Places Floater doesn't have Help button
* Toybox buttons no longer have click sounds
* Marketplace button opens external browser to marketplace url
* Minimum sizes for places and appearance floaters
* Marketplace URL's now all use https
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truncated
tooltips are no longer instantaneous once a tooltip is visible
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EXP-1324 Push to talk hot key doesn't change button state of speak button
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actions on toolbar buttons
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removed unused LLWeb functions for opening non-web media
moved logic inside floaters and away from auxiliary functions
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First pass - no Push-To-Talk functionality.
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left.
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* Fixed setting to always display the inbox inventory panel.
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with.
* LLAgent now keeps track of whether or not the agent can build in the current
parcel.
* Hooked up is_enabled_function to build and speak commands.
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* About land
* Appearance
* Gestures
* Inventory
* Map
* Nearby voice
* Snapshot
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change the state of their parent button
* Toolbar buttons now display green when its corresponding floater is open or
minimized.
* Made changes to buttons so flash time and rate is configurable
* Removed unused "highlight_color" attribute from LLButton
* Implemented "isVisible" function for toolbar button floaters. It returns true
when the floater is visible or minimized.
* Toolbar floater unminimize now also puts focus to the floater
* All commands now specify their "is_running_function" for toolbar button state
* ButtonFlashCount and ButtonFlashRate have been moved to button.xml settings
and are now configurable on the button. Toolbar buttons are set to never
flash and this functionality is used to show which buttons have windows open.
* All toybox buttons show hover glow even when disabled
Reviewed by Richard.
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currently not hooked to any functionality.
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"Destinations"
EXP-1290 FIX -- Snapshot button to be removed from the default left sidebar
EXP-1291 FIX -- Places command is missing on the default left sidebar
* Updated to new default buttons based on the wiki.
* Updated button_display_mode to text rather than numbers.
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fixed not serializing named values when values provided from code
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is still problematic for FUI floaters.
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then opening chat floater on next login
EXP-1271 Remove UI hints
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* Hooked up commands to their respective floaters
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add a force default load option, enforce consistency between menus and toolbars
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- Removed all sidetray dependencies and the sidetray itself.
- Also removed LLFloaterSidetrayTab and LLSidetrayListener as unused.
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buttons that I can d&d into the toolbars
EXP-1233 FIX -- Populate the toybox floater window with all FUI toolbar buttons indicated as such in the "commands.xml" definition.
EXP-1267 FIX -- Enable/disable buttons in the toybox
* Hooked up button callbacks to the toolbar buttons
* Fixed toybox button enable/disable to function properly and live update as
buttons change states.
* Removed the toybox toolbar background image
Reviewed by Leyla
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but not associated shortcuts (like Mouselook and Fly)
EXP-1266 Communicate > Nearby Chat menu item does not bring up chat floater
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settings done yet.
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buttons that I can d&d into the toolbars
* Command buttons are now enabled/disabled in toybox based on whether or not the
LLToolBarView has them anywhere.
* Commands now have argument to specify whether or not they should be in the
toybox.
* LLCommandId is now used a universal reference for commands.
Reviewed by Richard.
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