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AgeCommit message (Expand)Author
2013-04-25NORSPEC-118 Compatibility pass against advanced lighting disabled.Dave Parks
2013-04-24Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-24Correct fix to include affect on ambient term and make work on Mac nVGraham Madarasz
2013-04-24Fix mismerge that lost Geenz colorspace conversion of diffuse in alphaVGraham Madarasz
2013-04-24Merge vwr-dev-matGraham Madarasz
2013-04-24NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...Graham Madarasz
2013-04-24Fix for overbrigtened alpha blended objects in deferred. Linearize diffuse s...Geenz
2013-04-23Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-22Fix avatar alpha shader define setupGraham Madarasz (Graham)
2013-04-22NORSPEC-141 Back out a change that seems to cause shadow artifacts on rigged ...Dave Parks
2013-04-22Fix regression in alpha shader on non-Mac from recent changesGraham Madarasz (Graham)
2013-04-20Another mismergeGraham Madarasz (Graham Linden)
2013-04-20Fixup merge with vwr-dev-matGraham Madarasz
2013-04-20Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-20Fix rendering artifacts on Mac Mobile GeForce cardsGraham Madarasz
2013-04-19Fixed line endings on shaderGraham Madarasz
2013-04-19Fix forward decl to match changed func def and clear defines between shader c...Graham Madarasz
2013-04-19NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ...Dave Parks
2013-04-19Avoid mac shader compiler crash on someFuncTakingFloats(INTEGER_CONSTANT) mal...Graham Madarasz
2013-04-19Change #ifs to #ifdefs for mac compilerGraham Madarasz (Graham Linden)
2013-04-19Rework ifdefing and fix windows shader compiler warnings from materialFGraham Madarasz
2013-04-19Shader changes for Mac compatGraham Madarasz (Graham Linden)
2013-04-19merge up to latest viewer-development for merge to 3.5.2Oz Linden
2013-04-19Merge viewer-dev-materialsGraham Madarasz
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-19Cleanup specular highlights from spot lightsDave Parks
2013-04-18Fix for alpha blended objects becoming too bright when gamma correction is ap...Geenz
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18Mitigation for light attenuation looking different with gamma correction. As...Geenz
2013-04-18Don't apply gamma correction underwater (for now).Geenz
2013-04-18This should take care of alpha blended full bright objects and gamma correction.Geenz
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...Geenz
2013-04-18NORSPEC-90 Remove unused state from alphaF/alphaVDave Parks
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18NORSPEC-125 Materials V shader cleansingGraham Madarasz
2013-04-18NORSPEC-125 More alpha vert shader cleansing for decrepit nV compilerGraham Madarasz
2013-04-18NORSPEC-125 fiddle with ifdefs in alpha shaders again in hopes of linking on ...Graham Madarasz
2013-04-18Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-18Automated merge with https://bitbucket.org/Geenz/viewer-development-materialsDave Parks
2013-04-18Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-18Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-18NORSPEC-135 Fix for environment map not showing up if glossiness is zero.Dave Parks
2013-04-17Simplify ifdefs in alpha shaders for MacGraham Madarasz
2013-04-17Merge with latest viewer-dev-materials.Geenz
2013-04-17NORSPEC-59 new shader changes -> new decrepit shader compiler workaroundsGraham Madarasz
2013-04-17Merge + propagated class 2 alphaF changes to class 1 alphaF.Geenz
2013-04-17Merge with viewer-developmentcallum_linden
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-17NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br...Graham Madarasz