Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-10-13 | DRTVWR-592: Add test config for triplanar mapping blend strength | Cosmic Linden | |
2023-10-13 | DRTVWR-592: Add triplanar mapping setting, gate to High graphics setting or ↵ | Cosmic Linden | |
higher, bump feature table | |||
2023-10-13 | DRTVWR-592: (WIP) Triplanar mapping | Cosmic Linden | |
2023-10-13 | DRTVWR-592: Create separate config option for terrain repeats. Clean up debug | Cosmic Linden | |
2023-10-13 | DRTVWR-592: (WIP) Fix terrain PBR texture repeat seam. Legacy terrain ↵ | Cosmic Linden | |
texture repeats currently broken | |||
2023-10-13 | DRTVWR-592: Another attempt to fix Mac build: remove deprecated use of texture2D | Cosmic Linden | |
2023-10-13 | DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump ↵ | Cosmic Linden | |
featuretable. | |||
2023-10-13 | DRTVWR-592: Fix issues with blending of materials, for example when fading ↵ | Cosmic Linden | |
out an emissive texture. Also affects base color and ORM | |||
2023-10-13 | DRTVWR-592: Add debug options LocalTerrainAssetN. Fix PBR terrain texture ↵ | Cosmic Linden | |
flickering | |||
2023-10-13 | DRTVWR-592: (WIP) Roughly working draft of PBR terrain | Cosmic Linden | |
2023-10-13 | DRTVWR-592: (WIP) (does not work) PBR terrain rendering - compiles, but ↵ | Cosmic Linden | |
doesn't render properly just yet | |||
2023-10-13 | DRTVWR-592: (WIP) (does not run) PBR terrain rendering - more work on ↵ | Cosmic Linden | |
shaders, uniforms | |||
2023-10-13 | DRTVWR-592: (WIP) (does not run) PBR terrain rendering - begin work on ↵ | Cosmic Linden | |
shaders, uniforms | |||
2023-10-13 | DRTVWR-592: (WIP) Debugging, rethinking | Cosmic Linden | |
2023-10-13 | DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ↵ | Cosmic Linden | |
copy/paste for now. Use same draw pool | |||
2023-06-28 | SL-19842 Sanity clamp sky brightness. | RunitaiLinden | |
2023-06-28 | SL-19842 Nudge dynamic exposure coefficient and soften indirect lighting. | RunitaiLinden | |
2023-06-27 | SL-19884 Fix for garbled rigged meshes in model import preview window. | RunitaiLinden | |
2023-06-22 | SL-19785 Fix for blown out skies from Glow Focus. Add notification when ↵ | RunitaiLinden | |
editing legacy skies. | |||
2023-06-21 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
2023-06-21 | SL-19792 Fix for visible gaps in water between region water and void water. | RunitaiLinden | |
2023-06-16 | Fix for mac artifacting. | Jonathan "Geenz" Goodman | |
Also tweak our vignette to help (further) skip samples we don't need, and for further look and feel adjustments. SL-19784 | |||
2023-06-15 | SL-19878 Remove auto-adjust legacy skies checkbox. | RunitaiLinden | |
2023-06-15 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
2023-06-15 | SL-19835 Followup -- fix for emissive alpha objects blocking water rendering | RunitaiLinden | |
2023-06-15 | Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr | Jonathan "Geenz" Goodman | |
2023-06-15 | Skip samples that are in vignette, and glossiness under a value. | Jonathan "Geenz" Goodman | |
SL-19784 | |||
2023-06-15 | Add missing variable initialization, and make water support glossy SSR again. | Jonathan "Geenz" Goodman | |
SL-19784 | |||
2023-06-14 | SL-19838 Fix for transparent PBR materials always casting shadows. | RunitaiLinden | |
2023-06-14 | SL-19838 Put local lights back on fullbright objects. Fix assert in ↵ | RunitaiLinden | |
modelpreview. | |||
2023-06-14 | Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr | Jonathan "Geenz" Goodman | |
2023-06-14 | More performance addressing. Ditch glossy SSR on semi-transparent surfaces. | Jonathan "Geenz" Goodman | |
SL-19784 | |||
2023-06-13 | SL-19811 Update fallback probe every 2 seconds to smooth out water cloud ↵ | RunitaiLinden | |
updates. | |||
2023-06-13 | SL-19842 Nudge dynamic exposure coefficient to brighten things up a bit. | RunitaiLinden | |
2023-06-11 | Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr | Jonathan "Geenz" Goodman | |
2023-06-07 | SL-19808: Move tangent_space_transform calculation to the very end | Cosmic Linden | |
2023-06-06 | SL-19808: Fix orientation of PBR normal texture when texture transform ↵ | Cosmic Linden | |
and/or texture animation is applied | |||
2023-06-01 | DRTVWR-559 Rebalance PBR against Blinn-Phong. | RunitaiLinden | |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵ | RunitaiLinden | |
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad. | |||
2023-05-26 | Addressing some performance related feedback with SSR getting drastically ↵ | Jonathan "Geenz" Goodman | |
slower. DRTVWR-559 DRTVWR-583 | |||
2023-05-25 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
2023-05-25 | SL-19713 Fix for broken avatar preview render in animation upload. ↵ | RunitaiLinden | |
Incidental decruft and camera FoV network spam reduction. | |||
2023-05-25 | Fix underwater fog mismatch between opaque and alpha blend when local lights ↵ | Rye Mutt | |
are nearby (#227) * Fix water fog mismatch between alpha blend and opaque when local light is nearby * Add PBR underwater alpha blend shader | |||
2023-05-25 | DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub ↵ | RunitaiLinden | |
some NaNs. | |||
2023-05-23 | DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on ↵ | RunitaiLinden | |
RenderReflectionProbeLevel for preferences (which works). | |||
2023-05-22 | Address feedback. | Jonathan "Geenz" Goodman | |
DRTVWR-583 DRTVWR-559 | |||
2023-05-22 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-05-22 | Just a couple of tweaks to settings. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-05-17 | Add a binary cache for compiled shaders using glProgramBinary (#216) | Rye Mutt | |
* Add a binary cache for compiled shaders using glProgramBinary * Add additional sanity checking to shader binary save and load, hook up cache clear and menu option * Fix default init of shader cache data struct and clear gl errors before glGetError calls --------- Co-authored-by: RunitaiLinden <davep@lindenlab.com> | |||
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |