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3 daysMerge tag 'Second_Life_Release#11cd9b9-2025.05' into 2025.05Erik Kundiman
6 daysMerge branch 'develop' into marchcat/05-developAndrey Lihatskiy
6 daysMerge branch 'main' into marchcat/maint-c-restoreAndrey Lihatskiy
# Conflicts: # indra/llcommon/lldate.h # indra/newview/llappviewer.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llmaterialeditor.cpp # indra/newview/llviewerparceloverlay.cpp # indra/newview/llvoavatar.cpp
7 daysMerge pull request #3896 from williamweaver/fix/tonemap-hdr-blendJonathan "Geenz" Goodman
Refactor tonemap blending to preserve HDR detail during mix
11 daysFix(Tonemap): Correct blend logic to preserve HDR detailWilliam Weaver
The blending operation for the `tonemap_mix` uniform in `postDeferredTonemap.glsl` incorrectly used a prematurely clamped color value as the source for the linear mix target. Specifically, the exposed HDR input color was clamped to the [0, 1] LDR range before being used in the `mix()` function when `tonemap_mix < 1.0`. This premature clamping resulted in the loss of High Dynamic Range (HDR) detail in highlights during the blend operation. As `tonemap_mix` was reduced, instead of smoothly blending towards the linear scene representation, clipped highlights were incorrectly reintroduced. This commit modifies the `toneMap` and `toneMapNoExposure` functions to correct this logic: 1. The original linear input color is preserved before exposure/processing. 2. The appropriate exposure factor is calculated and applied separately. 3. The chosen tone mapping operator is applied to the exposed color, storing the result. 4. The `mix()` function now correctly blends between the appropriately scaled, *unclamped* linear input color and the fully tone-mapped result. 5. The final clamp to the [0, 1] LDR range is applied *after* the blend operation. This change ensures that HDR information is preserved throughout the blending process, resulting in a smoother, more perceptually correct visual transition as `tonemap_mix` is adjusted. While the effect is nuanced, it is noticeable in bright highlights; with the legacy code, these highlights appeared visibly clipped and less intense during the blend, whereas the corrected code allows them to retain their peak brightness and detail more accurately. This makes the `tonemap_mix` control more intuitive, behaving as a true intensity blend for the tone mapping effect without introducing clipping artifacts. The computational cost is negligible.
11 days#3383 'InventoryAddAttachmentBehavior' setting should affect inventory panel ↵Maxim Nikolenko
in List view; update persistence of new settings
12 daysMerge commit '9e24b30' into marchcat/maint-c/restoreAndrey Lihatskiy
# Conflicts: # indra/llmath/v2math.cpp # indra/llmath/v2math.h # indra/llmath/v3math.h # indra/llmath/v4math.h # indra/llui/llfolderviewitem.cpp # indra/llui/llfolderviewitem.h # indra/llui/llfolderviewmodel.h # indra/llui/llmodaldialog.cpp # indra/llui/lltexteditor.cpp # indra/llui/lltexteditor.h # indra/llwindow/llwindowwin32.cpp # indra/newview/llagent.cpp # indra/newview/llagentcamera.h # indra/newview/llavatarrenderinfoaccountant.cpp # indra/newview/llconversationmodel.h # indra/newview/llfloaterinventorysettings.cpp # indra/newview/llfloaternamedesc.cpp # indra/newview/llfloaternamedesc.h # indra/newview/llfloaterobjectweights.cpp # indra/newview/llfloaterobjectweights.h # indra/newview/llfolderviewmodelinventory.h # indra/newview/llinspecttexture.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventorygallery.h # indra/newview/llinventorygallerymenu.cpp # indra/newview/llinventorymodel.cpp # indra/newview/llinventorypanel.cpp # indra/newview/llinventorypanel.h # indra/newview/llmaterialeditor.cpp # indra/newview/lloutfitgallery.cpp # indra/newview/lloutfitgallery.h # indra/newview/lloutfitslist.cpp # indra/newview/lloutfitslist.h # indra/newview/llpanelgroupcreate.cpp # indra/newview/llpanelgroupgeneral.cpp # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpaneloutfitsinventory.h # indra/newview/llpanelprofile.cpp # indra/newview/llpanelwearing.cpp # indra/newview/llreflectionmap.cpp # indra/newview/llselectmgr.cpp # indra/newview/llsidepanelappearance.cpp # indra/newview/llsidepaneliteminfo.cpp # indra/newview/llteleporthistorystorage.cpp # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h # indra/newview/lltexturefetch.cpp # indra/newview/lltexturefetch.h # indra/newview/llviewerassetupload.cpp # indra/newview/llviewercamera.cpp # indra/newview/llviewercamera.h # indra/newview/llviewermenufile.cpp # indra/newview/llviewerobject.h # indra/newview/llviewertexture.cpp # indra/newview/llviewerwindow.cpp # indra/newview/llvoavatar.cpp # indra/newview/llvoavatar.h # indra/newview/llvoavatarself.cpp # indra/newview/llvovolume.cpp # indra/newview/llvovolume.h # indra/newview/tests/llviewerassetstats_test.cpp
12 daysMerge commit '7947ce3' into marchcat/maint-c/maint-c-restoreAndrey Lihatskiy
# Conflicts: # indra/newview/llappviewer.cpp
2025-03-30Shadow options in the graphics advanced panelmobserveur
New optimisation and resolution shadow options
2025-03-29Merge tag 'Second_Life_Release#6ac1d4f3-2025.03' into 2025.03Erik Kundiman
2025-03-29Merge tag 'Second_Life_Release#4e80ec7e-2025.03' into 2025.03Erik Kundiman
2025-03-29Merge tag 'Second_Life_Release#8eff224c-2025.03' into 2025.03Erik Kundiman
2025-03-26Mitigate some of the frame stuttering we're seeing by setting the VRAM ↵Jonathan "Geenz" Goodman
divisor to 1. tl;dr - this helps avoid frequent texture reuploads to VRAM in some texture heavy areas. This speaks to some bigger problems we're seeing in our texture streaming system however. You will see similar problems by manually setting the texture VRAM manually.
2025-03-26Disable shoreline fade. (#3811)Jonathan "Geenz" Goodman
2025-03-24Readd probe count setting (#3793)Jonathan "Geenz" Goodman
* Readd max probe count. Disable dynamic probe allocation by default (for now).
2025-03-22Merge tag 'Second_Life_Release#0ec9bfaa-2025.03' into 2025.03Erik Kundiman
2025-03-21Dynamic Probe Allocation (#3787)Jonathan "Geenz" Goodman
* #3788 Support dynamic probe allocation. * #3738 Mitigate probe flashing * #3735 Mitigate realtime probes flashing
2025-03-21Merge tag 'Second_Life_Release#895a6739-2025.03' into 2025.03Erik Kundiman
2025-03-21Merge branch 'main' into 2025.03Erik Kundiman
2025-03-19#3685 add test floater for new slappsMaxim Nikolenko
2025-03-11#3409 Make maximum probe count adjustable. (#3709)Jonathan "Geenz" Goodman
* #3409 Make probe count adjustable to better accomodate low VRAM scenarios
2025-03-09Comment out sampleReflectionProbesLegacy redeclarationErik Kundiman
which isn't used anyway in that file, and differs in parameter qualifiers, which caused a crash (only) on Ubuntu 24.x, with errors: Fragment info ------------- 0(857) : error c1106: overloaded function declaration "samplereflectionprobeslegacy" differs only in parameter qualifiers 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(513) createShader : Failed to link shader: Water Shader 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(518) createShader : Failed to link using shader level 3 trying again using shader level 2 Vertex info ----------- 0(107) : error C3002: call to undefined function "void calcAtmospherics(vec3);"
2025-03-06Merge remote-tracking branch 'secondlife/release/2025.03' into 2025.03Erik Kundiman
2025-03-06Merge commit '8c1f00eebc6863c39d0143aeb7e37c68459d454f' into 2025.03Erik Kundiman
2025-03-06Quick fix for water exclusion. (#3666)Jonathan "Geenz" Goodman
* Fix for water exclusion when shoreline fade is disabled.
2025-03-05Hide shoreline fade behind a shader variant. (#3665)Jonathan "Geenz" Goodman
#3650 Fixed transparent particles over water make the water look black under their transparent parts
2025-03-05AMD NaN and inf propagation mitigation - #3663 (#3664)Jonathan "Geenz" Goodman
#3663 On AMD, the world may be rendered in really strange colors.
2025-03-05Add RenderTextureVRAMDivisor (#3648)Jonathan "Geenz" Goodman
#3647 Add texture VRAM use divisor.
2025-03-05#3611 Decrease TextureScaleMinAreaFactorAndrey Kleshchev
2025-03-05Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵Erik Kundiman
2024.12-ForeverFPS
2025-02-24Backout minimal+ change.Jonathan "Geenz" Goodman
2025-02-23Quick fix for null pointer in LLDrawPoolWaterJonathan "Geenz" Goodman
2025-02-23CleanupJonathan "Geenz" Goodman
2025-02-22Accidental double linearization, try roughness ^2 for water punctual light.Jonathan "Geenz" Goodman
2025-02-18Merge commit '0679cbdec89fbd3ec470768bdf469f6a1d326859' into tmpErik Kundiman
2025-02-18#3557 Waves not applying without Transparent WaterAndrey Kleshchev
2025-02-11Additional water fixes and tweaks. (#3524)Jonathan "Geenz" Goodman
* Incorporation of feedback for #3456
2025-02-07Water Exclusion Surfaces (#3517)Jonathan "Geenz" Goodman
* #3455 Add support for water exclusion surfaces
2025-02-06Add some haze to the distance on water. (#3508)Jonathan "Geenz" Goodman
* #3507 Add distance haze to water to get us closer to 6.6.17's appearance.
2025-01-31#3491 Rename all uses of Release Candidate to BetaMaxim Nikolenko
2025-01-30#3456 Water improvements to get us closer to 6.6.17 (#3490)Jonathan "Geenz" Goodman
* A lot of tweaking for water. * Get water much closer to 6.6.17. This won't produce 1:1 results, but it should be much closer to where we once were.
2025-01-20Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵Erik Kundiman
2024.12-ForeverFPS
2025-01-09Fix world going black and white in certain locations on apple gpu (#2558)Rye
2025-01-02#3326 Skip ambient probe sampling when we're in classic mode. Ensure that ↵Jonathan "Geenz" Goodman
our passed in ambient lighting is the only thing that gets applied. (#3327)
2024-12-11Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵Erik Kundiman
2024.09-ExtraFPS
2024-12-10#3234 Fix for slightly transparent objects negating colors (#3259)Dave Parks
2024-12-10viewer#3169 Legacy settings should no longer be automatically convertedAndrey Kleshchev
2024-12-10Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵Erik Kundiman
2024.09-ExtraFPS
2024-12-06#3219 Revert default exposure thresholds to DeltaFPS values (#3228)Dave Parks
2024-12-06Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵Erik Kundiman
2024.09-ExtraFPS