Age | Commit message (Collapse) | Author | |
---|---|---|---|
6 days | Merge tag 'Second_Life_Release#0ec9bfaa-2025.03' into 2025.03 | Erik Kundiman | |
7 days | Dynamic Probe Allocation (#3787) | Jonathan "Geenz" Goodman | |
* #3788 Support dynamic probe allocation. * #3738 Mitigate probe flashing * #3735 Mitigate realtime probes flashing | |||
7 days | Merge tag 'Second_Life_Release#895a6739-2025.03' into 2025.03 | Erik Kundiman | |
7 days | Merge branch 'main' into 2025.03 | Erik Kundiman | |
9 days | #3685 add test floater for new slapps | Maxim Nikolenko | |
2025-03-11 | #3409 Make maximum probe count adjustable. (#3709) | Jonathan "Geenz" Goodman | |
* #3409 Make probe count adjustable to better accomodate low VRAM scenarios | |||
2025-03-09 | Comment out sampleReflectionProbesLegacy redeclaration | Erik Kundiman | |
which isn't used anyway in that file, and differs in parameter qualifiers, which caused a crash (only) on Ubuntu 24.x, with errors: Fragment info ------------- 0(857) : error c1106: overloaded function declaration "samplereflectionprobeslegacy" differs only in parameter qualifiers 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(513) createShader : Failed to link shader: Water Shader 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(518) createShader : Failed to link using shader level 3 trying again using shader level 2 Vertex info ----------- 0(107) : error C3002: call to undefined function "void calcAtmospherics(vec3);" | |||
2025-03-06 | Merge remote-tracking branch 'secondlife/release/2025.03' into 2025.03 | Erik Kundiman | |
2025-03-06 | Merge commit '8c1f00eebc6863c39d0143aeb7e37c68459d454f' into 2025.03 | Erik Kundiman | |
2025-03-06 | Quick fix for water exclusion. (#3666) | Jonathan "Geenz" Goodman | |
* Fix for water exclusion when shoreline fade is disabled. | |||
2025-03-05 | Hide shoreline fade behind a shader variant. (#3665) | Jonathan "Geenz" Goodman | |
#3650 Fixed transparent particles over water make the water look black under their transparent parts | |||
2025-03-05 | AMD NaN and inf propagation mitigation - #3663 (#3664) | Jonathan "Geenz" Goodman | |
#3663 On AMD, the world may be rendered in really strange colors. | |||
2025-03-05 | Add RenderTextureVRAMDivisor (#3648) | Jonathan "Geenz" Goodman | |
#3647 Add texture VRAM use divisor. | |||
2025-03-05 | #3611 Decrease TextureScaleMinAreaFactor | Andrey Kleshchev | |
2025-03-05 | Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵ | Erik Kundiman | |
2024.12-ForeverFPS | |||
2025-02-24 | Backout minimal+ change. | Jonathan "Geenz" Goodman | |
2025-02-23 | Quick fix for null pointer in LLDrawPoolWater | Jonathan "Geenz" Goodman | |
2025-02-23 | Cleanup | Jonathan "Geenz" Goodman | |
2025-02-22 | Accidental double linearization, try roughness ^2 for water punctual light. | Jonathan "Geenz" Goodman | |
2025-02-18 | Merge commit '0679cbdec89fbd3ec470768bdf469f6a1d326859' into tmp | Erik Kundiman | |
2025-02-18 | #3557 Waves not applying without Transparent Water | Andrey Kleshchev | |
2025-02-11 | Additional water fixes and tweaks. (#3524) | Jonathan "Geenz" Goodman | |
* Incorporation of feedback for #3456 | |||
2025-02-07 | Water Exclusion Surfaces (#3517) | Jonathan "Geenz" Goodman | |
* #3455 Add support for water exclusion surfaces | |||
2025-02-06 | Add some haze to the distance on water. (#3508) | Jonathan "Geenz" Goodman | |
* #3507 Add distance haze to water to get us closer to 6.6.17's appearance. | |||
2025-01-31 | #3491 Rename all uses of Release Candidate to Beta | Maxim Nikolenko | |
2025-01-30 | #3456 Water improvements to get us closer to 6.6.17 (#3490) | Jonathan "Geenz" Goodman | |
* A lot of tweaking for water. * Get water much closer to 6.6.17. This won't produce 1:1 results, but it should be much closer to where we once were. | |||
2025-01-20 | Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵ | Erik Kundiman | |
2024.12-ForeverFPS | |||
2025-01-09 | Fix world going black and white in certain locations on apple gpu (#2558) | Rye | |
2025-01-02 | #3326 Skip ambient probe sampling when we're in classic mode. Ensure that ↵ | Jonathan "Geenz" Goodman | |
our passed in ambient lighting is the only thing that gets applied. (#3327) | |||
2024-12-11 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-12-10 | #3234 Fix for slightly transparent objects negating colors (#3259) | Dave Parks | |
2024-12-10 | viewer#3169 Legacy settings should no longer be automatically converted | Andrey Kleshchev | |
2024-12-10 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-12-06 | #3219 Revert default exposure thresholds to DeltaFPS values (#3228) | Dave Parks | |
2024-12-06 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-12-05 | #3210 Fix for "Texture will be downscaled" happening too often. (#3212) | Dave Parks | |
2024-12-04 | #3106 Lower maximum texture bias back to 4, reintroduce camera importance ↵ | Dave Parks | |
texture scaling (#3207) | |||
2024-12-03 | Rename "Vintage Mode" to "HDR and Emissive" in advanced settings. (#3192) | Jonathan "Geenz" Goodman | |
#2590 #3167 | |||
2024-12-03 | Additional tweaks to get skies closer to 6.6.17 in classic mode. (#3202) | Jonathan "Geenz" Goodman | |
2024-11-27 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-11-26 | #3157 Fix alpha not having ambient lighting on low. (#3162) | Jonathan "Geenz" Goodman | |
* #3157 Fix alpha not having ambient lighting on low. | |||
2024-11-26 | Merge branch 'main' into 2024.09-ExtraFPS | Erik Kundiman | |
2024-11-26 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-11-25 | Drop emissive on old Intel GPUs (#3110) | Jonathan "Geenz" Goodman | |
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies | |||
2024-11-22 | More of making operands consistently float | Erik Kundiman | |
2024-11-21 | More of making operands consistently float | Erik Kundiman | |
2024-11-20 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-11-19 | brad/2744 handle shader errors (#3105) | Brad Linden | |
* Partial solution to secondlife/viewer#2744 crash with better error handling. Handles shader compile errors better, and should turn crash into an LL_ERRS assertion failure. Strengthed more assertions and improved shader error line numbers * Even more error handling to get a handle on crash secondlife/viewer#2744 * Improved GLSL correctness on Intel chips that lack OpenGL 4.6 support. secondlife/viewer#2744 * Removed non-working fallback code for gDeferredPostProgram * Fixed incorrect llmax call | |||
2024-11-13 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-11-12 | 2590 mac intel and radeon pro 5300m horrible fps 2 (#3030) | Dave Parks | |
* OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures. * Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired * #2590 Fix for some frame stalls on Intel Macs |