Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-30 | SL-16369 Remove Hardware Skinning setting | Mnikolenko Productengine | |
2020-01-29 | SL-12594, remove settings-file references to VertexShaderEnable | Dave Houlton | |
2016-04-28 | adjust avatar complexity defaults to be more generous and more consistent | Oz Linden | |
2016-03-07 | merge DRTVWR-398 build cleanup fixes | Oz Linden | |
2016-03-04 | MAINT-5721: set new (much lower) limits for RenderAutoMuteSurfaceAreaLimit, ↵ | Oz Linden | |
but also disable if RenderAvatarMaxComplexity is unlimited (zero) | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-10-06 | MAINT-5673: increase RenderAutoMuteSurfaceAreaLimit to 10 Million | Oz Linden | |
2015-09-25 | MAINT-5673: set correct default for RenderAutoMuteSurfaceAreaLimit | Oz Linden | |
2015-02-20 | Clean up impostors and visual muting | Oz Linden | |
Rename the settings that control them to be more descriptive Remove the separate boolean setting (RenderUseImpostors) that governed both Establish default values based on gpu class for impostors and visual muting | |||
2015-01-29 | add default values (some sensitive to graphics setting) for avatar rendering ↵ | Oz Linden | |
limits | |||
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep | |||
2011-04-04 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2010-12-04 | merge up to viewer-development | Oz Linden | |
2010-12-02 | SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ↵ | Dave Parks | |
Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_... | |||
2010-10-12 | ECC-10 FIXED Antialiasing is broken | Loren Shih | |
Updated some legacy files to correspond to default settings. | |||
2010-08-26 | Added graphics preference setting for physics. | Loren Shih | |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-03-20 | Tweak detail settings and make graphics preferences widget enabling respect ↵ | Dave Parks | |
requirements. | |||
2010-03-19 | Replace usage of RenderWaterReflections with RenderReflectionDetail. | Dave Parks | |
2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink | |
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620 |