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path: root/indra/newview/app_settings/shaders
AgeCommit message (Expand)Author
2013-07-03Merge vwr-dev-matGraham Linden
2013-07-03NORSPEC-295 make a deferred path version of fullbright alpha mask shader so w...Graham Linden
2013-07-02NORSPEC-293 nix gamma correction in fullbrightF causing this visual disparityGraham Linden
2013-07-02NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.Dave Parks
2013-06-27Merge with viewer-releasecallum_linden
2013-06-26MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 i...Dave Parks
2013-06-26Automated merge with https://bitbucket.org/davep/viewer-release-iqa-1366Dave Parks
2013-06-26Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-06-26NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightFDave Parks
2013-06-25MATBUG-78 Fix for alpha lighting falloff not matching opaque lighting falloff...Dave Parks
2013-06-24MAINT-2800 revert changes to objectSkinV to make it match 3.6.0 code and not ...Graham Madarasz (Graham)
2013-06-24NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cryGraham Linden
2013-06-21NORSPEC-280 Fix for shader compilation error on OpenGL 3.3Dave Parks
2013-06-20NORSPEC-277 WIP backout old-school normal permutationGraham Linden
2013-06-20Automated merge with http://bitbucket.org/lindenlab/viewer-releaseDave Parks
2013-06-19Merge with viewer-release.Geenz
2013-06-19Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-06-19Point light color (de)correction.Dave Parks
2013-06-18Occlusion culling overhaul.Dave Parks
2013-06-13NORSPEC-261 No more magic numbers, parity between forward and deferred render...Dave Parks
2013-06-13NORSPEC-261 Put back directional ambient.Dave Parks
2013-06-13NORSPEC-261 Better blending of environment map.Dave Parks
2013-06-13NORSPEC-261 Fix for bad legacy shiny values.Dave Parks
2013-06-13correct DOS line endingsOz Linden
2013-06-10Line endings.Dave Parks
2013-06-09NORSPEC-246 fix shader compile errors from missing returnGraham Madarasz
2013-06-09NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...Graham Madarasz
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-06-05Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-06-05NORSPEC-238, NORSPEC-225 Fix for specular map alpha channel being improperly ...Dave Parks
2013-06-05NORSPEC-238 NORSPEC-225 fix issues with env mask term being ignored and or da...Graham Madarasz
2013-06-05NORSPEC-238 spec map env mask term in alpha chan ignoredGraham Madarasz
2013-06-03NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.Dave Parks
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...Dave Parks
2013-05-31NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with ...Dave Parks
2013-05-30NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/mat...Dave Parks
2013-05-30Fix for some objects not rendering underwater with advanced lighting enabledDave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...Dave Parks
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...Dave Parks
2013-05-17Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-05-17NORSPEC-187 Add directionality to ambient lighting.Dave Parks
2013-05-17Extra fix for Dave's shader OS X related shader changecallum_linden
2013-05-17Backout OpenGL 2.1 compatibility attemptDave Parks
2013-05-17NORSPEC-187 Directional ambient work in progress.Dave Parks
2013-05-16Fix for compilation error in shadows disabled and don't load transform feedba...Dave Parks
2013-05-16NORSPEC-185 Fix for regression caused by accidentally checking in debug code.Dave Parks
2013-05-16Mergecallum_linden
2013-05-15Attempt at making deferred rendering work on OpenGL 2.1Dave Parks
2013-05-14NORSPEC-103 added new shaders for using norm/spec TCs in overlayGraham Madarasz