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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2013-05-23
NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...
Dave Parks
2013-05-23
NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...
Dave Parks
2013-05-17
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-05-17
NORSPEC-187 Add directionality to ambient lighting.
Dave Parks
2013-05-17
Extra fix for Dave's shader OS X related shader change
callum_linden
2013-05-17
Backout OpenGL 2.1 compatibility attempt
Dave Parks
2013-05-17
NORSPEC-187 Directional ambient work in progress.
Dave Parks
2013-05-16
Fix for compilation error in shadows disabled and don't load transform feedba...
Dave Parks
2013-05-16
NORSPEC-185 Fix for regression caused by accidentally checking in debug code.
Dave Parks
2013-05-16
Merge
callum_linden
2013-05-15
Attempt at making deferred rendering work on OpenGL 2.1
Dave Parks
2013-05-14
NORSPEC-103 added new shaders for using norm/spec TCs in overlay
Graham Madarasz
2013-05-13
NORSPEC-177 Add glare to transparent surfaces.
Dave Parks
2013-05-13
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-05-11
Merge viewer-dev-materials and bugfix in LLPanelFace::getState using material...
Graham Madarasz
2013-05-10
NORSPEC-173 Shrink size of matrix palette for backwards compatibility.
Dave Parks
2013-05-10
Merge with vwr-dev-mat
Graham Madarasz
2013-05-10
merge changes for 3.5.2-beta4
Oz Linden
2013-05-08
Rollback NORSPEC-156 change which fails to compile due to implicit cast
Graham Madarasz
2013-05-08
Rollback NORSPEC-156 change which fails to compile due to implicit cast
Graham Madarasz
2013-05-08
Fix fullbrightF in the eyes of ancient nV compiler
Graham Madarasz
2013-05-08
NORSPEC-156 back to the fix that actually works
Graham Madarasz
2013-05-08
NORSPEC-156 back to the fix that actually works
Graham Madarasz
2013-05-08
NORSPEC-156 move gamma correction to vert shader
Graham Madarasz
2013-05-08
NORSPEC-156 modify fullbrightF colorspace conversion to eliminate delta with ...
Graham Madarasz
2013-05-08
Merged lindenlab/viewer-development-materials into default
graham linden
2013-05-08
NORSPEC-156 move gamma correction to vert shader
Graham Madarasz
2013-05-08
NORSPEC-156 modify fullbrightF colorspace conversion to eliminate delta with ...
Graham Madarasz
2013-05-07
Fix for bad light map generation/sampling.
Dave Parks
2013-05-07
Merge vwr-dev-mat
Graham Madarasz
2013-05-06
MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado...
Dave Parks
2013-05-02
Merged lindenlab/viewer-development-materials into default
graham linden
2013-05-01
NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes.
Dave Parks
2013-05-01
Merge vwr-dev-mat
Graham Madarasz
2013-05-01
Fix for sky being too bright with advanced lighting enabled
Dave Parks
2013-05-01
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-05-01
Fix up specular highlights and gamma correction for projectors.
Dave Parks
2013-05-01
Merge vwr-dev-mat
Graham Madarasz
2013-04-30
Merge vwr-dev-mat again
Graham Madarasz
2013-04-30
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-30
Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XML
Graham Madarasz
2013-04-30
MATBUG-78 Fix for alpha lighting distance attenuation not matching opaque dis...
Dave Parks
2013-04-29
NORSPEC-153 Workaround for AMD driver bug that doesn't like '\' on #define's
Dave Parks
2013-04-29
Merged with https://bitbucket.org/lindenlab/viewer-development-materials
Geenz
2013-04-29
Fix any missing color space conversions where appropriate, tweak the sun's in...
Geenz
2013-04-26
Merge vwr-dev-mat
Graham Madarasz
2013-04-26
Merge viewer-dev-mat and fix llvovolume.cpp missed sunshine merges
Graham Madarasz
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-25
NORSPEC-104 Fix for texture animation sometimes not overriding specular and n...
Dave Parks
2013-04-25
NORSPEC-106 Fix for emissive mask overriding environment mask.
Dave Parks
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