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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2023-01-02
Refactor post processing a smidge
Jonathan "Geenz" Goodman
2022-12-19
SL-18779 Fix for water fog staying bright when sun is dark.
Dave Parks
2022-12-19
SL-18730 Dumb down water distortions to reduce appearance of brokenness.
Dave Parks
2022-12-16
SL-18851 Fix for PBR materials sometimes not casting shadows when they should.
Dave Parks
2022-12-15
SL-18782 Finishing touches on Reflection Probe Volumes display (for now).
Dave Parks
2022-12-14
SL-18782 WIP -- Functional Build->Options->Show Reflection Probe Volumes
Dave Parks
2022-12-14
SL-18782 WIP -- stub for reflection probe display.
Dave Parks
2022-12-12
SL-18790 Fix for transparent objects casting shadows when they ought not.
Dave Parks
2022-12-12
Merge branch 'main' into DRTVWR-570-maint-Q
Andrey Lihatskiy
2022-12-09
SL-18740: Fix texture animations not working for GLTF materials
Cosmic Linden
2022-12-05
SL-18692 Fix for fullbright alpha not clipping against water plane (also fixe...
Dave Parks
2022-11-29
Fix environment/moonV.glsl attribute usage after DRTVWR-528 merge
Brad Kittenbrink
2022-11-28
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
Brad Kittenbrink
2022-11-28
Merge remote-tracking branch 'origin/main' into DRTVWR-528
Brad Kittenbrink
2022-11-20
Fix for SSAO not behaving properly.
Geenz Linden
2022-11-16
A few tweaks to SSR while I'm in the neighborhood.
Geenz
2022-11-14
SL-18637 Reverted material shader changes
Andrey Lihatskiy
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-11-11
SL-18566 Fix for legacy transparency being opaque under water.
Dave Parks
2022-11-09
Merge remote-tracking branch 'BeqJanus/ll-viewer-pull-requests/Beq-alpha-mask...
Andrey Lihatskiy
2022-11-05
[BUG-232834][BUG-232871] Alpha mask is being applied with emissive mask
Beq
2022-11-02
SL-18485: Render GLTF materials with extension KHR_texture_transform with app...
Cosmic Linden
2022-10-28
SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...
Dave Parks
2022-10-26
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Dave Parks
2022-10-21
SL-18105 Clean up class1/deferred/materialF.glsl (merge cleanup), make overri...
Dave Parks
2022-10-21
Merge branch 'master' (DRTVWR-548) into DRTVWR-559
Andrey Kleshchev
2022-10-20
Merge branch 'master' into DRTVWR-570-maint-Q
Andrey Lihatskiy
2022-10-19
SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...
Dave Parks
2022-10-17
Merged in SL-18340 (pull request #1158)
Sabrina Shanman
2022-10-13
SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation
Cosmic Linden
2022-10-13
SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight
Cosmic Linden
2022-10-13
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Dave Parks
2022-10-13
SL-18376 Fix for transparent legacy avatar bits disappearing.
Dave Parks
2022-10-13
SL-18362 Fix mac shader loading
Brad Kittenbrink
2022-10-13
SL-18340: Fix PBR alpha materials treating spotlight as point light
Cosmic Linden
2022-10-13
SL-18190 Tweak reflection probe mixing on water.
Dave Parks
2022-10-12
SL-18190 Fix for mismatch between alpha and opaque water fog.
Dave Parks
2022-10-12
SL-18190 Remove water reflection detail combo box and reimplement "Transparen...
Dave Parks
2022-10-11
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...
Dave Parks
2022-10-11
SL-18190 Fix for mystery circle showing up on east side of reflection probes....
Dave Parks
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-10-10
SL-18190 Use funky distance based error correction only on water surface (rev...
Dave Parks
2022-10-07
SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...
Dave Parks
2022-10-07
SL-18190 Temporarily disable occlusion culling by default -- not compatible w...
Dave Parks
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-10-05
SL-18190 WIP - Add refraction to water without splitting scene between above ...
Dave Parks
2022-10-04
SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...
Dave Parks
2022-10-01
SL-14696 SL-13629 Re-add gradation fix after merging a contribution
Andrey Kleshchev
2022-09-30
Port required changes to render rainbows and sun dogs to class1 deferred sky ...
Rye Mutt
2022-09-30
SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...
Dave Parks
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