Age | Commit message (Expand) | Author |
2020-04-21 | SL-13081 Model is unnaturally grey | Andrey Kleshchev |
2020-04-21 | Merge branch 'master' into DRTVWR-482 | Andrey Lihatskiy |
2020-04-14 | SL-13019, fix broken varying linkage on MacOS | Dave Houlton |
2020-04-09 | SL-12975, unfix alpha and undo non-fix magic number of refracted portion of w... | Dave Houlton |
2020-04-07 | SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders comp | Dave Houlton |
2020-04-07 | SL-10449 Fix ALM on OSX | Ptolemy |
2020-04-03 | SL-12852 Cleanup for readability | Ptolemy |
2020-03-25 | Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl | Runitai Linden |
2020-03-24 | Merge cleanup | Runitai Linden |
2020-03-24 | Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/DRTVWR... | Runitai Linden |
2020-03-24 | Fix for bad fullbright shiny shininess values and inconsistency between mater... | Runitai Linden |
2020-03-20 | WIP - Make EEP match production. | Runitai Linden |
2020-03-19 | Merged in SL-11589 (pull request #44) | Michael Pohoreski |
2020-03-19 | SL-11589 Remove redundant setting vary_texcoord0, cleanup grouping | Ptolemy |
2020-03-19 | SL-11589 Fix clouds drooping below horizon | Ptolemy |
2020-03-18 | SL-12574 Add note about duplicated procedurally generated sky texture | Ptolemy |
2020-03-18 | SL-12865, add bias to alpha mask values to avoid 8-bit acne | Dave Houlton |
2020-03-17 | SL-10449 remove soft gamma adjustment that breaks Mac GLSL compiler | Dave Houlton |
2020-03-16 | Add missing fullbrightAtmosTransportFrag stub. | Runitai Linden |
2020-03-13 | Merged in davep/DRTVWR-440 (pull request #36) | Dave Parks |
2020-03-13 | SL-12005 Fix for projectors getting brighter when switching to single light s... | Runitai Linden |
2020-03-13 | SL-12784 disambiguate vertex_color.a of 0 | Dave Houlton |
2020-03-13 | SL-12850 Adhere to coding standard | Ptolemy |
2020-03-13 | SL-12850 remove debug | Ptolemy |
2020-03-13 | SL-12850 | Ptolemy |
2020-03-13 | Merged in davep/DRTVWR-440 (pull request #33) | Dave Parks |
2020-03-13 | SL-12233 Fix for disagreement between fullbright implementations with ALM on ... | Runitai Linden |
2020-03-12 | SL-12784 restore vertex color alpha contribution | Dave Houlton |
2020-03-10 | SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup | Ptolemy |
2020-03-10 | SL-12592, avoid light modulation of fullbright and preserve diffuse alpha com... | Dave Houlton |
2020-03-06 | SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off | Ptolemy |
2020-03-06 | Fix for mismatch on angular attenuation between sunlight on opaque and transp... | Runitai Linden |
2020-03-06 | Fix for sunlight having improper gamma curve for angular attenuation. Fix fo... | Runitai Linden |
2020-03-06 | Fix for sky in wrong color space. | Runitai Linden |
2020-03-06 | Fix for under water being much brighter and mismatching between alpha and def... | Runitai Linden |
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ... | Runitai Linden |
2020-03-05 | Reenable water fog in materialF.glsl (oops) | Runitai Linden |
2020-03-04 | Fix line endings? | Runitai Linden |
2020-03-04 | Merge fix | Runitai Linden |
2020-03-04 | Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/BUG-22... | Runitai Linden |
2020-03-04 | Changes somehow missing from last commit | Runitai Linden |
2020-03-04 | WIP - fix various inconsistencies in sRGB vs linear color space. Fix inconsi... | Runitai Linden |
2020-03-04 | Roll back SL-12006 commits to materialF.glsl (Dec23) | Dave Houlton |
2020-03-03 | Revert 2 merges (PR#13, PR#16) related to SL-12638 | Dave Houlton |
2020-02-28 | SL-12638, further tweaking of normal-map lighting, add some de-saturation | Dave Houlton |
2020-02-25 | SL-12574: Document shader class summary | Ptolemy |
2020-02-25 | SL-12574: Simplify Direct Ambient | Ptolemy |
2020-02-25 | SL-12638, fix overly dark appearance of normal-mapped objects | Dave Houlton |
2020-02-07 | DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight | Ptolemy |
2020-02-07 | SL-12682, remove negative light & clean up materialF.glsl | Dave Houlton |