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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2024-06-20
Merge remote-tracking branch 'secondlife/release/maint-b' into maint-b
Erik Kundiman
2024-06-17
Fix shaders broken in merge
Ansariel
2024-06-14
Merge branch 'release/maint-b' into marchcat/b-merge
Andrey Lihatskiy
2024-06-13
More of making operands consistently float
Erik Kundiman
2024-06-12
Float operands for float clamp operation
Erik Kundiman
2024-06-11
Merge tag '7.1.8-release'
Erik Kundiman
2024-06-04
#989 Fix for blurry terrain on Mac (#1633)
Brad Linden
2024-06-04
#1614 Fix for moire pattern in specular highlights. Incidental cleanup.
RunitaiLinden
2024-06-02
More float operands for float operations
Erik Kundiman
2024-06-02
Revert unnecessary shader operand diff from LL's
Erik Kundiman
2024-06-02
Revert "Prepend avatar skin's matrix palette variable name"
Erik Kundiman
2024-06-02
More float operands for float operations
Erik Kundiman
2024-06-02
Prepend avatar skin's matrix palette variable name
Erik Kundiman
2024-05-28
secondlife/viewer#1531: Attempt to fix PBR terrain fragment shader.
Cosmic Linden
2024-05-16
Fix previous shader float conversion
Erik Kundiman
2024-05-16
Merge tag '7.1.7-release'
Erik Kundiman
2024-05-16
Merge branch 'release/materials_featurette' into marchcat/x-mf-merge
Andrey Lihatskiy
2024-05-15
#1267 Fix for alpha cutoff of zero and base color factor alpha of zero making...
Dave Parks
2024-05-15
#1466 Loosen clamp on haze glow to fix skies that want to be bonkers (#1470)
Dave Parks
2024-05-15
secondlife/viewer#1474: Remove small texture offset from PBR terrain
Cosmic Linden
2024-05-15
Post-merge spaces fix
Andrey Lihatskiy
2024-05-15
Merge branch 'marchcat/w-whitespace' into marchcat/x-mf-merge
Andrey Lihatskiy
2024-05-15
Merge branch 'main' into marchcat/x-b-merge
Andrey Lihatskiy
2024-05-15
Float operands for float operations
Erik Kundiman
2024-04-30
Fix for black moon. (#1369)
RunitaiLinden
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2024-04-21
Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)
Rye Mutt
2024-04-19
#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
RunitaiLinden
2024-04-15
Fix broken shaders due to 72730609f371ae0417a2d117fdc9d805ce8858fb
Ansariel
2024-04-10
Multiple fixes for mirrors. (#1192)
Jonathan "Geenz" Goodman
2024-04-10
Fix linux some shader errors when running under WSL, related to secondlife/vi...
Brad Linden
2024-03-28
#731 Fix for divide by zero when haze density set to zero (#1085)
RunitaiLinden
2024-03-28
#1046 Tweak auto-exposure to not underexpose bright scenes (#1084)
RunitaiLinden
2024-03-13
#975 Add RenderHDRISplitScreen debug setting (#976)
RunitaiLinden
2024-03-12
#965 Fix for EEP skies being too bright
RunitaiLinden
2024-03-08
HDRI Local Preview (#953)
RunitaiLinden
2024-03-06
Merge branch 'release/materials_featurette' into geenz/mirrors-quality-pass-1
Jonathan "Geenz" Goodman
2024-03-06
#681 Add probe blending for mirrors.
Jonathan "Geenz" Goodman
2024-02-27
#681 More generalization of falloff.
Jonathan "Geenz" Goodman
2024-02-27
#681 Make our sampling code for probes a good deal more generic to make sure ...
Jonathan "Geenz" Goodman
2024-02-26
https://github.com/secondlife/jira-archive-internal/issues/71006 Fix for prob...
RunitaiLinden
2024-02-26
#681 Start adding blending boilerplate.
Jonathan "Geenz" Goodman
2024-02-23
Merge branch 'brad/avatar_eye_fix' into 'release/materials_featurette' (#883)
Brad Linden
2024-02-23
Fix for deferred avatar eyes shader failing to link on Intel GPU.
Brad Linden
2024-02-23
Fixes for some shader compilation failures on mac.
Brad Linden
2024-02-21
secondlife/viewer-issues#72: Fix material preview affecting exposure on main ...
Cosmic Linden
2024-02-08
Update softenLightF.glsl
Jonathan "Geenz" Goodman
2024-02-08
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
RunitaiLinden
2024-02-07
secondlife/viewer#711: Reduce PBR terrain textures at low graphics settings
Cosmic Linden
2024-02-07
secondlife/viewer#711: Add more options to drop textures from terrain, not ye...
Cosmic Linden
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