Age | Commit message (Collapse) | Author |
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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advanced lighting enabled.
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lighting/materials enabled.
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testing based overhaul WIP
Reviewed by Graham
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descrepencies.
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descrepencies.
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https://bitbucket.org/lindenlab/viewer-development-materials
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feedback shaders unless transform feedback is enabled.
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https://bitbucket.org/lindenlab/viewer-development-materials
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material instead of mMaterial
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non-deferred fullbright look
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non-deferred fullbright look
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shadows are enabled.
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https://bitbucket.org/lindenlab/viewer-development-materials
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distance attenuation
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intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture.
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