Age | Commit message (Expand) | Author |
2022-11-16 | A few tweaks to SSR while I'm in the neighborhood. | Geenz |
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman |
2022-11-11 | SL-18566 Fix for legacy transparency being opaque under water. | Dave Parks |
2022-11-02 | SL-18485: Render GLTF materials with extension KHR_texture_transform with app... | Cosmic Linden |
2022-10-28 | SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec... | Dave Parks |
2022-10-26 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR... | Dave Parks |
2022-10-21 | SL-18105 Clean up class1/deferred/materialF.glsl (merge cleanup), make overri... | Dave Parks |
2022-10-21 | Merge branch 'master' (DRTVWR-548) into DRTVWR-559 | Andrey Kleshchev |
2022-10-19 | SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad... | Dave Parks |
2022-10-17 | Merged in SL-18340 (pull request #1158) | Sabrina Shanman |
2022-10-13 | SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation | Cosmic Linden |
2022-10-13 | SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight | Cosmic Linden |
2022-10-13 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR... | Dave Parks |
2022-10-13 | SL-18376 Fix for transparent legacy avatar bits disappearing. | Dave Parks |
2022-10-13 | SL-18362 Fix mac shader loading | Brad Kittenbrink |
2022-10-13 | SL-18340: Fix PBR alpha materials treating spotlight as point light | Cosmic Linden |
2022-10-13 | SL-18190 Tweak reflection probe mixing on water. | Dave Parks |
2022-10-12 | SL-18190 Fix for mismatch between alpha and opaque water fog. | Dave Parks |
2022-10-12 | SL-18190 Remove water reflection detail combo box and reimplement "Transparen... | Dave Parks |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov... | Dave Parks |
2022-10-11 | SL-18190 Fix for mystery circle showing up on east side of reflection probes.... | Dave Parks |
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp... | Dave Parks |
2022-10-10 | SL-18190 Use funky distance based error correction only on water surface (rev... | Dave Parks |
2022-10-07 | SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ... | Dave Parks |
2022-10-07 | SL-18190 Temporarily disable occlusion culling by default -- not compatible w... | Dave Parks |
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re... | Dave Parks |
2022-10-05 | SL-18190 WIP - Add refraction to water without splitting scene between above ... | Dave Parks |
2022-10-04 | SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ... | Dave Parks |
2022-09-30 | SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore... | Dave Parks |
2022-09-29 | SL-18132 Fix for errant shadow when sun shadows are disabled. | Dave Parks |
2022-09-29 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR... | Dave Parks |
2022-09-29 | SL-18190 End of linear space odyssey -- just eat the conversions in atmospher... | Dave Parks |
2022-09-29 | Fix coding policy failure for DRTVWR-559 | Brad Kittenbrink |
2022-09-29 | SL-18190 Fix for haze color being completely wrong (now it's just half wrong). | Dave Parks |
2022-09-28 | SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glsl | Dave Parks |
2022-09-28 | SL-18190 Parity with release viewer when reflections are disabled. | Dave Parks |
2022-09-28 | SL-18190 WIP - Linear space atmospherics take 2 | Dave Parks |
2022-09-28 | SL-18190 Remove some (likely) superfluous color space conversions | Dave Parks |
2022-09-27 | SL-18190 Missed magic number. | Dave Parks |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --... | Dave Parks |
2022-09-26 | SL-18190 Use bindDeferredShader in alpha pool. Don't redundantly apply ao to... | Dave Parks |
2022-09-26 | SL-18190 WIP - Whoopsie from last commit | Dave Parks |
2022-09-26 | SL-18190 WIP - Windlight to linear space proof of concept, better parity betw... | Dave Parks |
2022-09-23 | SL-18190 Reduce banding - tweak noise function. | Dave Parks |
2022-09-23 | SL-18190 Reduce banding - experiment with RGB16F reflection probes | Dave Parks |
2022-09-23 | SL-18190 Reduce banding. | Dave Parks |
2022-09-23 | SL-18120 Fix for specular color of legacy materials tinting environment refle... | Dave Parks |
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r... | Dave Parks |
2022-09-21 | SL-18190 Fix for fullbright alpha blended legacy materials appearing in wrong... | Dave Parks |
2022-09-20 | SL-18190 Reduce banding (stay in linear space as much as possible, increase p... | Dave Parks |