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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2021-12-15
SL-16489 Fix for rigged attachment glow showing up near origin.
Runitai Linden
2021-12-08
SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh s...
Runitai Linden
2021-12-03
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...
Dave Parks
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-11-16
DRTVWR-546 merge in master v6.5.1
Dave Houlton
2021-11-12
SL-14895, restore previous post-deferred alpha behavior
Dave Houlton
2021-06-07
Merge branch 'master' into DRTVWR-521-maint
Andrey Lihatskiy
2021-02-09
DRTVWR-525 housekeeping: delete unused shader file
Dave Houlton
2021-01-29
SL-14732: Merge Sovereign Engineer's cloud patch: Fix writing outside outside...
Ptolemy
2021-01-29
SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma sp...
Ptolemy
2021-01-22
SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually dim...
Ptolemy
2021-01-19
SL-13629, reconstruct rainbow lookup coord to reduce interior banding
Dave Houlton
2021-01-13
SL-13629 Modify texcoord to reverse rainbow color order
Dave Houlton
2021-01-07
SL-14035 revert incorrect removal of glare
Ptolemy
2021-01-06
SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection
Ptolemy
2020-10-26
SL-13560 Water reflections do not reflect everything when ALM is enabled
Andrey Kleshchev
2020-10-14
DRTVWR-510 merge master 6.4.11
Dave Houlton
2020-09-29
Merge branch 'master' 6.4.10 into DRTVWR-510
Dave Houlton
2020-09-28
Merged master(DRTVWR-497) into DRTVWR-482
Andrey Kleshchev
2020-09-16
DRTVWR-4976 Misc shader cleanup.
Dave Houlton
2020-09-16
SL-13768 clang-format class2 deferred skyF.glsl (whitespace)
Dave Houlton
2020-09-16
SL-13768 de-obfuscate the ALM version of skyF.glsl
Dave Houlton
2020-09-15
SL-13768 remove moon glow from ALM deferred path as well
Dave Houlton
2020-09-11
SL-13465 Restore Pre-EEP haze effecting moon
Ptolemy
2020-09-11
SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF.
Ptolemy
2020-09-02
SL-12978 & SL-13743. Remove abrupt changes in sun intensity calc, preserve or...
Dave Houlton
2020-09-02
SL-12978 clang-format shader file (whitespace)
Dave Houlton
2020-09-02
SL-12978 de-obfuscate, banish the temps
Dave Houlton
2020-09-02
SL-12978 refactor sunlight intensity calculation
Dave Houlton
2020-08-28
SL-13768 clang-format shader files (whitespace)
Dave Houlton
2020-08-28
SL-13768 de-obfuscate cloud/sky vertex shaders
Dave Houlton
2020-08-28
SL-13768 remove moon glow from sky and clouds
Dave Houlton
2020-08-21
SL-13743 revert part of SL-12978 change that broke low-angle sunlight
Dave Houlton
2020-08-16
SL-13465 Fix local scalar mix masking global mix() function.
Ptolemy
2020-08-16
SL-13465 Partially restore atmospheric effects for the moon.
Ptolemy
2020-07-21
SL-13416 eliminate sun/moon specular on shadowed surfaces
Dave Houlton
2020-07-14
SL-13163 revert 2 more instances of 'new EEP' specular calculation
Dave Houlton
2020-07-14
SL-13163 - Fix (revert) EEP specular contribution calculation for deferred
Dave Houlton
2020-07-02
SL-13539 Fix a white artifact over the water at certain angles
Ptolemy
2020-07-01
SL-12978 Add note about similar code in C++ and GLSL
Ptolemy
2020-07-01
SL-12978: Cleanup
Ptolemy
2020-07-01
SL-12978: Fix off-axis water dimming
Ptolemy
2020-06-29
SL-9632 Cleanup: Add note about potential missing inverse pow() texture_gamma
Ptolemy
2020-06-29
SL-9632 Fix Haze effecting HUD objects
Ptolemy
2020-06-29
SL-9632 Add note about shiny HUD objects that will be fullbright for both ALM...
Ptolemy
2020-06-29
SL-9632 Add note that shiny HUD objects will be fullbright
Ptolemy
2020-06-29
DRTVWR-497: Cleanup: Document algorithm name for normal packing/unpacking.
Ptolemy
2020-06-22
SL-13416 eliminate sun/moon specular on shadowed surfaces
Dave Houlton
2020-06-19
SL-9632 Fix HUD objects to not use environment lighting
Ptolemy
2020-06-19
SL-9632: Fix most HUD objects incorrectly being effected by the environment l...
Ptolemy
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