Age | Commit message (Collapse) | Author |
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It's been already casted.
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This reverts commit 30e33e279b1b2d04951c399f548c3afc3b17fd1b.
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This is so that it doesn't throw a compilation error at runtime
for not defining consistently with float values,
which would be uncastable on some certain other implementation.
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so it wouldn't clash with object skin's when they're used in the
same piece of code.
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The i variable is still used as an integer on the next line.
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source for viewer 7.1.7.8974243247
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This is so that it doesn't throw a compilation error at runtime
for not finding the named function expecting certain operand types,
on some certain other implementation.
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LF, and trim trailing whitespaces as needed
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atmospherics effect sun/moon/clouds
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Fix for semi-transparent HUDs rendering opaque
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This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
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like to read from a depth buffer that is bound for writing
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Incidental fix for crash when mWaterPool is null.
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eye/object above/below water.
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eye/object above/below water.
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own passes and unify sky and water haze in forward rendering shaders.
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SL-20065: Hack to reduce black spots on shiny water
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with legacy spotlight
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longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
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darkening hacks.
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enabled by default
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editing legacy skies.
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Also tweak our vignette to help (further) skip samples we don't need, and for further look and feel adjustments.
SL-19784
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SL-19784
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SL-19784
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modelpreview.
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SL-19784
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