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2010-04-09Tweak bias on projectors. Fix some silly shader mistakes.Dave Parks
2010-04-07Shadow aliasing fix WIPDave Parks
2010-04-07apply latest ssreflections tweaks to class2 and class3.Tofu Linden
2010-04-07tidy up ssreflections comments and structure a bit.Tofu Linden
2010-04-06extra diffuse sample in ssreflection to decrease aliasing.Tofu Linden
2010-04-02ssreflection: restore the shadow factor I accidentally removed with the last ↵Tofu Linden
update.
2010-04-02apply ssreflection changes to class2 and class3 too.Tofu Linden
2010-04-02clean-up transplantTofu Linden
2010-04-02ssreflections: perspective reflection for sunlight, planar reflection for ↵Tofu Linden
ssreflection
2010-04-02ssreflections: water reflections strongly imply that the non-perspective ↵Tofu Linden
reflection from eye is the right one.
2010-04-02ssreflections: use the minimum of the lighting dp and the appropriateness. ↵Tofu Linden
not the product.
2010-04-02ssreflections: reflect sunlight direction for reflection. dunno how I feel ↵Tofu Linden
about this yet.
2010-03-31debug ssreflection blur direction. minor.Tofu Linden
2010-03-31debug ssreflection blur direction. minor.Tofu Linden
2010-03-29ss reflections tweakage:Tofu Linden
+ // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness.
2010-03-28ss reflections: make the guess less far from the source.Tofu Linden
2010-03-26screen-space reflections: remember to unbias the value from the depth map. ↵Tofu Linden
don't use varying version of lightnorm for lighting the reflection-guess-point.
2010-03-22screen-space reflections mk4. generally subtle. very cheap.Tofu Linden
2010-03-20SSAO version of sunLight shaders.Dave Parks
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵Dave Parks
SSAO.
2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will ↵Dave Parks
revisit soft alpha in materials project.
2010-03-17Fix for impostors being fullbright when deferred rendering enabled.Dave Parks
2010-03-07Add a touch of fakey ripple to shadows on the surface of water, as if the ↵Tofu Linden
water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup.
2010-03-07Some extra comments to help me get things straight.Tofu Linden
2010-03-07trivial comment typo fix.Tofu Linden
2010-03-07Remove an extraneous normalize() from the water fragment shader - the last ↵Tofu Linden
thing we did to this vector was normalize it anyway.
2010-03-07Remove the class2/class3 water shaders, which aren't materially different ↵Tofu Linden
from class1 except for some minor const tweaks (I've migrated class3's tweaks into class1 on the assumption that this was what davep sees all the time)
2010-03-05Fix for sun specular highlights showing up in shadow when diffuse ambiance ↵Dave Parks
greater than 0.
2010-01-29fix a variety of shader errors, mostly due to my confusing glsl with C++... ↵Tofu Linden
again
2010-01-29duh, use the proper param name.Tofu Linden
2010-01-29Don't scale windlight lights up just to scale them down again later. avoid ↵Tofu Linden
this with rearrangement. not tested.
2010-01-29spot-aware light func usage in ALL shaders.Tofu Linden
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with ↵Tofu Linden
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon.
2010-01-28cheaper, cuter way to deal with spot vs point in the shaderTofu Linden
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28cheaply resurrect the difference between spotlight and omnidirectional, as ↵Tofu Linden
far as the shader is concerned. not complete.
2010-01-28fix the shader dp light going negative!Tofu Linden
2010-01-28enable basic directional lighting for basic/atmospheric shaders - yay.Tofu Linden
next, needs the non-shader GL lighting model to be equally dumb (it's too smart - kill the spot angle.
2010-01-08Cleaned up visible edges of projector frustum in diffuse/specular/ambient ↵Dave Parks
lighting from projectors.
2010-01-04CTS-54 Fix for SSAO artifacts far away.Dave Parks
2010-03-26Applied (manually in places) diff from ↵Palmer
svn.lindenlab.com/svn/linden/branches/render-pipeline/render-pipeline-7@135361 to get deferred rendering changes from the svn branch. Bleh!
2009-12-21DEV-44562 deferred rendering: crease noise sadnessTofu Linden
2009-10-24DEV-41803 class2 deferred light smoothing wrong in creasesAdam Moss
to be reviewed by davep
2009-09-22Merging render-pipeline-6-qa-2 into viewer-2David Parks
Self reviewed.
2009-02-18Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 ↵Brad Kittenbrink
(maint-render-9) and QAR-1236 (dll-msvcrt-2) svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833
2008-11-07QAR-992 Merging revisions 101012-101170,101686-101687 of ↵Mark Palange
svn+ssh://svn.lindenlab.com/svn/linden/qa/viewer_combo_1-22-merge into linden/release
2008-07-09Some .glsl files were propset svn:executableBrian McGroarty
2008-04-17QAR-449 Viewer 1.20 RC 0Steven Bennetts
merge Branch_1-20-Viewer -r 84060 : 84432 -> release
2008-04-17Undid previous commit (bogus merge)Steven Bennetts
2008-04-17QAR-449 Viewer 1.20 RC 0Steven Bennetts
merge Branch_1-20-Viewer -r 84060 : 84432 -> release