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path: root/indra/newview/app_settings/shaders
AgeCommit message (Expand)Author
2022-07-08SL-17703: PBR: Sun/Moon lighting is in sRGBPtolemy
2022-07-07SL-17703: PBR: Add sun/moon to outputPtolemy
2022-07-07SL-17703: PBR: Cleanup atmos debuggingPtolemy
2022-07-06SL-17274: PBR: Add missing GBuffer flags to class3 materialFPtolemy
2022-07-06SL-17703: PBR: Add sun/moon debuggingPtolemy
2022-07-06SL-17736: PBR: Add irradiance hack to have more even lighting and not lose de...Ptolemy
2022-07-06SL-17736: PBR: Add irradiance raw debuggingPtolemy
2022-07-06SL-17682: PBR: Remove incorret redundant sRGB/linear from debug fresnel rough...Ptolemy
2022-07-06SL-17682 PBR: Fix Occlusion Roughness Metal not being in linear space; remove...Ptolemy
2022-07-05SL-17682: PBR: Cleanup debug flags to view raw normal map as-isPtolemy
2022-07-05SL-17682: PBR: Fix metal debug output to match glTF Sample ViewerPtolemy
2022-07-05SL-17682: PBR: Fix roughness debug output to match glTF Sample ViewerPtolemy
2022-07-05SL-17682: PBR: Fix occlusion debug output to match glTF Sample ViewerPtolemy
2022-07-05SL-17682: PBR: Fix debug fresnel roughness output to match glTF Sample ViewerPtolemy
2022-07-05SL-17682: PBR: Fix debug BRDF uv output to match glTF Sample ViewerPtolemy
2022-07-05SL-17682: PBR: Fix debug normal output to match glTF Sample ViewerPtolemy
2022-07-01SL-17682: PBR: Fix spec reflection being blown outPtolemy
2022-07-01SL-17682: PBR: Group IBL Spec and Diffuse debug flagsPtolemy
2022-07-01SL-17682: PBR: Cleanup EMS_FMS debug namePtolemy
2022-07-01SL-17682: PBR: Cleanup FE_LAMBERT debug namePtolemy
2022-07-01SL-17682: PBR: Fix irradiance to use amblitPtolemy
2022-07-01SL-17682: Cleanup GGX flagsPtolemy
2022-06-30SL-17682: Fix diffuse, and emissive being in sRGB which also fixes fresnelRPtolemy
2022-06-29SL-17274: PBR: Add spec weight debuggingPtolemy
2022-06-29SL-17274: PBR: Group diffuse debuggingPtolemy
2022-06-29SL-17274: PBR: Fix EMS being zero when using GGX approximationPtolemy
2022-06-29SL-17274: PBR: Add c_diff and fix kDiffusePtolemy
2022-06-29SL-17274: Cleanup order of diffuse debug flagsPtolemy
2022-06-29SL-17274: Add reflection dir debuggingPtolemy
2022-06-29SL-17274: Fix typoPtolemy
2022-06-29SL-17274: Simplify occlusion and make not about future occlusion_strengthPtolemy
2022-06-29SL-17274: Fix typo in reference to SL-14035Ptolemy
2022-06-28SL-17274: PBR: Cleanup alignmentPtolemy
2022-06-28SL-17274 PBR: Cleanup: Alphabetize and categorize debugging flagsPtolemy
2022-06-28SL-17274: PBR: Cleanup: Put primary channels Diffuse,Emissive,Metal,Occlusion...Ptolemy
2022-06-28SL-17274: PBR: Fix reflectionPtolemy
2022-06-28SL-17274: PBR: Add EmissivePtolemy
2022-06-28Add emissiveRect to softenLightF.glslDave Parks
2022-06-28SL-17274: PBR: Add occlusionPtolemy
2022-06-28SL-17274: PBR: Add kSpec debuggingPtolemy
2022-06-28SL-17274: PBR: Cleanup dot() vertex2cameraPtolemy
2022-06-28SL-17274: PBR: Add kDiffuse debuggingPtolemy
2022-06-28SL-17274: PBR: Remove manual debugPtolemy
2022-06-28SL-17274: PBR: Add reflect0 debuggingPtolemy
2022-06-28SL-17274: PBR: Add reflection vecPtolemy
2022-06-28SL-17274: PBR: Move amblit to before PBR shadingPtolemy
2022-06-28SL-17274: PBR: Cleanup: Only calc reflectance if debuggingPtolemy
2022-06-27SL-17274: PBR: Fix IORPtolemy
2022-06-27SL-17274: Cleanup positionPtolemy
2022-06-27SL-17274: PBR: Fix v, dotTV, dotBVPtolemy