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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2022-08-24
SL-17766: PBR: Refactor to use initMaterial() instead of duplicating material...
Ptolemy
2022-08-23
SL-17703: PBR: Use BRDF for sun/moon diffuse and specular
Ptolemy
2022-08-23
SL-17766: PBR: Add V_GGX references
Ptolemy
2022-08-23
SL-17703: PBR: Clamp roughness to minimum to match Blender, etc.
Ptolemy
2022-08-23
SL-17703: PBR: Add BRDF prototypes
Ptolemy
2022-08-23
SL-17975: PBR: Factor ambient occlusion into specular
Ptolemy
2022-08-23
SL-17703: PBR: Don't add diffuse if IBL off
Ptolemy
2022-08-23
SL-17703: Cleanup
Ptolemy
2022-08-23
SL-17703: PBR: Move IOR calcF0() to deferred utils
Ptolemy
2022-08-23
SL-17703: Add debug output for ambocc and ambenv
Ptolemy
2022-08-23
SL-17703: PBR: Add debug ability to turn off IBL
Ptolemy
2022-08-22
SL-17975: PBR: Add light debugging
Ptolemy
2022-08-16
Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559
Ptolemy
2022-08-16
SL-17975: PBR: Fix sun/moon color not being applied
Ptolemy
2022-08-15
SL-17940 Fix for rigged attachments with PBR materials not rendering.
Dave Parks
2022-08-11
SL-17736: Remove Irradiance hack. Use EEP Reflection Probe Ambiance to adjust...
Ptolemy
2022-08-11
SL-17930: PBR: Add SSAO
Ptolemy
2022-08-11
SL-17929: PBR: Fix sun reflection artifacts from lightFunc being noisy
Ptolemy
2022-08-11
SL-17929: PBR: Add sun/moon reflection in surface
Ptolemy
2022-08-11
SL-17763: Make dist_atten consistent between PBR and Legacy
Ptolemy
2022-08-10
SL-17763: Cleanup debug infor for lights
Ptolemy
2022-08-10
SL-17763: Cleanup legacy multiSpotLight to use ambiance utility
Ptolemy
2022-08-10
SL-17763: PBR: Add spotlight ambiance to multiSpotLight
Ptolemy
2022-08-10
SL-17763: Cleanup legacy to use ambiance utility
Ptolemy
2022-08-10
SL-17763: PBR: Add spotlight ambiance to spotlight
Ptolemy
2022-08-10
SL-17763: PBR: Add common spotlight ambiance calcs to deferred utilities
Ptolemy
2022-08-09
SL-17763: PBR: Fix point light to be consistent
Ptolemy
2022-08-09
SL-17763: PBR: Add BRDF to spot light
Ptolemy
2022-08-09
SL-17763: PBR: Add debug spot light vectors
Ptolemy
2022-08-02
SL-17763: PBR: Add more BRDF debug outputs
Ptolemy
2022-08-02
SL-17763: PBR: Fix ems calculation
Ptolemy
2022-08-02
SL-17762: PBR: Add support for spot lights
Ptolemy
2022-08-02
SL-17762: PBR: Add defines for spot light debugging
Ptolemy
2022-08-02
SL-17762: Cleanup dist_atten
Ptolemy
2022-08-02
SL-17762: PBR: Fix falloff
Ptolemy
2022-08-02
SL-17762: Cleanup: Move texture2DLodSpecular() to deferredUtil, remove redund...
Ptolemy
2022-08-02
SL-17762L PBR: Move texture2DLodDiffuse() to defferredUtil
Ptolemy
2022-08-02
SL-17762: PBR: Cleanup: Document specularRect for PBR
Ptolemy
2022-08-02
SL-17762: Cleanup: Document channels in projectionMap
Ptolemy
2022-08-02
SL-17762: PBR: Cleanup code, add clipProjectedLightVars()
Ptolemy
2022-08-02
SL-17762: PBR: Add debug flag to turn off regular output and color code point...
Ptolemy
2022-07-15
SL-17702: PBR: Add PBR materials to point light shaders
Ptolemy
2022-07-15
SL-17702: PBR: Cleanup light shaders to use calcHalfVectors, remove da alias,...
Ptolemy
2022-07-15
SL-17702: Document .w and .a point lights array
Ptolemy
2022-07-15
SL-17702: PBR: Stub in light attenuation
Ptolemy
2022-07-15
DRTVWR-559: Cleanup class1 pointLightF
Ptolemy
2022-07-14
SL-17702: PBR: First pass point lights
Ptolemy
2022-07-14
SL-17765: PBR: Add emissiveRect to class3 light shaders
Ptolemy
2022-07-14
SL-17764: PBR: Add light shaders to class 3 deferred
Ptolemy
2022-07-08
DRTVWR-559: Add fake constant color HDRi color for testing
Ptolemy
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