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path: root/indra/newview/app_settings/shaders
AgeCommit message (Expand)Author
2012-06-22mergeDave Parks
2012-05-30MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and S...Dave Parks
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-05-24MAINT-616 Fix for broken projectors.Dave Parks
2012-05-24MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback.Dave Parks
2012-05-23MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena...Dave Parks
2012-05-21MAINT-616 Add shaders for experimental transform feedback LoD updatesDave Parks
2012-05-07MAINT-583 Fix for broken projectors when shadows set to none.Dave Parks
2012-04-22remove a now-unused uniform.Adam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-13merge changes for drtvwr-135Oz Linden
2012-04-10MAINT-74 Fix "show cross sections" crashing and not working in general.Dave Parks
2012-03-27Tweaked the sun's glow to be less powerful.Jonathan Goodman
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-02-22SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-15SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.Dave Parks
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-01-31SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled o...Leslie Linden
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ...Leslie Linden
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab...Leslie Linden
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working agai...Leslie Linden
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...Dave Parks
2011-12-14SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-12-08SH-2680 Bring back blurred edges on objects closer than the near focal plane.Dave Parks
2011-12-02SH-1912 Tweak based on QA/resident feedbackDave Parks
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-11-21mergeDave Parks
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-18Removed unused code from alpha fragment shaders to fix some mac rendering gli...Leslie Linden
2011-11-16SH-1618 FIXLeslie Linden
2011-11-15SH-2681 Fix for shader compiler error on GLSL 1.30 and laterDave Parks
2011-11-11Assorted shader cleanup to remove a few warnings and errors for OS X.Leslie Linden
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...Dave Parks
2011-11-07SH-2634 Fix for land overlay not showing colorsDave Parks
2011-11-07SH-2546 Fix for black water under terrain (use vec3 instead of float for vary...Dave Parks
2011-11-07SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r...Dave Parks
2011-11-04SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b...Dave Parks
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-04SH-2652 Even faster depth of fieldDave Parks