Age | Commit message (Collapse) | Author |
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* #926 WIP - HDRI import prototype v0
* #926 WIP -- add OpenEXR to autobuild.xml
* #926 WIP -- Add OpenEXR cmake
* #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load
* #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!)
* implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926
* Fix Xcode/clang compile error regarding new[]/delete[] mismatch
* #926 HDRI Preview finishing touches.
- Full ACES when HDRI is enabled
- Fix for probes getting stuck paused
- Add exposure and rotation controls
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Co-authored-by: Brad Linden <brad@lindenlab.com>
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all probes can benefit from the same blending functions.
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probes going off the rails -- sanity clamp sky glow (#893)
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* conditional compilation should use #ifdef
* layout keywords need to be lowercase
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screen
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yet used
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surfaces can be mirrors
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the featurettes branch, and reflection probes being "hazy"
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debug setting.
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DRTVWR-583
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atmospherics effect sun/moon/clouds
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Fix for semi-transparent HUDs rendering opaque
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This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
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like to read from a depth buffer that is bound for writing
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Incidental fix for crash when mWaterPool is null.
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eye/object above/below water.
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eye/object above/below water.
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own passes and unify sky and water haze in forward rendering shaders.
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SL-20065: Hack to reduce black spots on shiny water
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