Age | Commit message (Collapse) | Author |
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injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
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outside of the bound fbo in forward render class2 cloud shader
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space for accurate color reproduction of sun textures
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dim in EEP
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Removed some potential div-by-0 NaNs and a mangled clamp.
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original fall-off.
Had to find a balance in the sunlight intensity calculation that behaves correctly for
both these issues.
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ALM ON and OFF
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lighting
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