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path: root/indra/newview/app_settings/shaders
AgeCommit message (Expand)Author
2023-10-13DRTVWR-592: Triplanar performance passCosmic Linden
2023-10-13DRTVWR-592: Fix terrain normal sampling in non-triplanar caseCosmic Linden
2023-10-13DRTVWR-592: (WIP) PBR Terrain: Improve orientation of textures and normal map...Cosmic Linden
2023-10-13DRTVWR-592: Add test config for triplanar mapping blend strengthCosmic Linden
2023-10-13DRTVWR-592: Add triplanar mapping setting, gate to High graphics setting or h...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Triplanar mappingCosmic Linden
2023-10-13DRTVWR-592: Create separate config option for terrain repeats. Clean up debugCosmic Linden
2023-10-13DRTVWR-592: (WIP) Fix terrain PBR texture repeat seam. Legacy terrain texture...Cosmic Linden
2023-10-13DRTVWR-592: Another attempt to fix Mac build: remove deprecated use of texture2DCosmic Linden
2023-10-13DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump f...Cosmic Linden
2023-10-13DRTVWR-592: Fix issues with blending of materials, for example when fading ou...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Roughly working draft of PBR terrainCosmic Linden
2023-10-13DRTVWR-592: (WIP) (does not work) PBR terrain rendering - compiles, but doesn...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) (does not run) PBR terrain rendering - more work on shaders...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) (does not run) PBR terrain rendering - begin work on shader...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Debugging, rethinkingCosmic Linden
2023-10-13DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ...Cosmic Linden
2023-10-11SL-20440 Followup -- balance PBR point light with legacy point lightRunitaiLinden
2023-10-11SL-20440 Followup -- fix for non-normalized vector and balance PBR spotlight ...RunitaiLinden
2023-10-11SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...RunitaiLinden
2023-10-02SL-20394 Remove "glare" effect from PBR alpha shaders.RunitaiLinden
2023-09-25Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-09-11SL-19842 WIP -- Now that probes can override ambient, unroll ambient darkenin...RunitaiLinden
2023-09-08Update reflectionProbeF.glslJonathan "Geenz" Goodman
2023-09-08Some more modes for mirrors to place the probe.Jonathan "Geenz" Goodman
2023-09-06SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.RunitaiLinden
2023-08-29Add a probe strength uniform for hero probes.Jonathan "Geenz" Goodman
2023-08-22SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.RunitaiLinden
2023-08-21Experiment with placement a bit when there's no drawable.Jonathan "Geenz" Goodman
2023-08-06Making more progress, need to add the heroprobe manager.Jonathan "Geenz" Goodman
2023-07-18Fix for irradiance breaking.Jonathan "Geenz" Goodman
2023-07-17Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-07-17Got hero probes rendering from the camera.Jonathan "Geenz" Goodman
2023-07-12SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...Cosmic Linden
2023-06-28SL-19842 Sanity clamp sky brightness.RunitaiLinden
2023-06-28SL-19842 Nudge dynamic exposure coefficient and soften indirect lighting.RunitaiLinden
2023-06-27Just about got hero reflection maps working.Jonathan "Geenz" Goodman
2023-06-27SL-19884 Fix for garbled rigged meshes in model import preview window.RunitaiLinden
2023-06-22SL-19785 Fix for blown out skies from Glow Focus. Add notification when edit...RunitaiLinden
2023-06-21Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-06-21SL-19792 Fix for visible gaps in water between region water and void water.RunitaiLinden
2023-06-16Fix for mac artifacting.Jonathan "Geenz" Goodman
2023-06-15Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-06-15SL-19835 Followup -- fix for emissive alpha objects blocking water renderingRunitaiLinden
2023-06-15Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-15Skip samples that are in vignette, and glossiness under a value.Jonathan "Geenz" Goodman
2023-06-15Add missing variable initialization, and make water support glossy SSR again.Jonathan "Geenz" Goodman
2023-06-14SL-19838 Fix for transparent PBR materials always casting shadows.RunitaiLinden
2023-06-14SL-19838 Put local lights back on fullbright objects. Fix assert in modelpre...RunitaiLinden
2023-06-14More performance addressing. Ditch glossy SSR on semi-transparent surfaces.Jonathan "Geenz" Goodman