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path: root/indra/newview/app_settings/shaders
AgeCommit message (Expand)Author
2011-12-08SH-2680 Bring back blurred edges on objects closer than the near focal plane.Dave Parks
2011-12-02SH-1912 Tweak based on QA/resident feedbackDave Parks
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-11-21mergeDave Parks
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-18Removed unused code from alpha fragment shaders to fix some mac rendering gli...Leslie Linden
2011-11-16SH-1618 FIXLeslie Linden
2011-11-15SH-2681 Fix for shader compiler error on GLSL 1.30 and laterDave Parks
2011-11-11Assorted shader cleanup to remove a few warnings and errors for OS X.Leslie Linden
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...Dave Parks
2011-11-07SH-2634 Fix for land overlay not showing colorsDave Parks
2011-11-07SH-2546 Fix for black water under terrain (use vec3 instead of float for vary...Dave Parks
2011-11-07SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r...Dave Parks
2011-11-04SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b...Dave Parks
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-04SH-2652 Even faster depth of fieldDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-11-02SH-1427 Fix for shader compilation failure when detail set to "mid"Dave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...Dave Parks
2011-11-01SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric...Dave Parks
2011-11-01SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of ...Dave Parks
2011-10-28SH-2633 Fix for avatar hair turning white when editing appearanceDave Parks
2011-10-26SH-2546 Don't feed vertex color to terrain vertex buffers.Dave Parks
2011-10-24F ?Dave Parks
2011-10-21SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragDataDave Parks
2011-10-20SH-2600 Fix for busted texture animation on bump mapped objects.Dave Parks
2011-10-14SH-2276 Clean up a shader warning.Dave Parks
2011-10-11SH-2545 Fix for transparent water option doing nothing when shaders are enabled.Dave Parks
2011-10-05SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh...Dave Parks
2011-10-05SH-2240 Fix for projectors being double sided when shadows disabledDave Parks
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...Dave Parks
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t...Dave Parks
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t...Dave Parks
2011-09-29SH-2477 Integrate Tofu's FXAA edge threshold tweaksDave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-28SH-2453 Fix for horizontal line when max altitude set to 0Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture in...Dave Parks
2011-09-27Remove some unused shadersDave Parks
2011-09-27SH-2244 Make emissive attribute match actual number of components coming inDave Parks
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating d...Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for so...Dave Parks
2011-09-22SH-2244 Fix for artifacts with L&S enabled when using core profile.Dave Parks
2011-09-20SH-2243 No deprecated calls for the whole session.Dave Parks
2011-09-19SH-2243 fix for error in cloth shaderDave Parks
2011-09-17SH-2243 work in progress -- how'd that GL get there?Dave Parks
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric shader...Dave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks