Age | Commit message (Collapse) | Author |
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(optimization). Incidental decruft.
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Feed fresnel component into PBR alpha. Remove obsolete "shader_hierarchy.txt", remove redundant LL_PROFILE_ZONE_SCOPED, remove unused shader feature flag.
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forward rendering code.
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wrong color space.
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Incidental decruft. Do I get a prize for 1000th jira?
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irradiance maps from being brighter than the environment.
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2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
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blending. (#63)
* SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget.
* SL-19203 WIP -- Re-integrate SSR. Incidental decruft.
* SL-19203 WIP -- SSR frame delta correction (still broken for Z)
* SL-19203 WIP -- SSR frame delta Z fix
* SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots.
* SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts.
* SL-19203 Tune probe blending.
* SL-19203 Cleanup.
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decruft.
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SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
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and fix non-standard gl_Position z values
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usage of gl_FragDepth from shadow shaders.
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color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
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Fixes SL-18484.
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# Conflicts:
# doc/contributions.txt
# indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
# indra/newview/llfloater360capture.cpp
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fixes ultraspace particles).
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SL-18662
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Mostly just making it actually kind of work. Still needs a lot more tweaking - but can revisit later.
SL-18332
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