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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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shaders
Age
Commit message (
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Author
2011-11-21
merge
Dave Parks
2011-11-21
SH-2708 Fix for broken shadows on alpha objects
Dave Parks
2011-11-18
Removed unused code from alpha fragment shaders to fix some mac rendering gli...
Leslie Linden
2011-11-16
SH-1618 FIX
Leslie Linden
2011-11-15
SH-2681 Fix for shader compiler error on GLSL 1.30 and later
Dave Parks
2011-11-11
Assorted shader cleanup to remove a few warnings and errors for OS X.
Leslie Linden
2011-11-10
SH-2666 Tweak depth of field optimizations based on resident feedback.
Dave Parks
2011-11-10
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...
Dave Parks
2011-11-07
SH-2634 Fix for land overlay not showing colors
Dave Parks
2011-11-07
SH-2546 Fix for black water under terrain (use vec3 instead of float for vary...
Dave Parks
2011-11-07
SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r...
Dave Parks
2011-11-04
SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b...
Dave Parks
2011-11-04
SH-2652 Better DoF combine foo
Dave Parks
2011-11-04
SH-2652 Even faster depth of field
Dave Parks
2011-11-04
SH-2652 Faster depth of field
Dave Parks
2011-11-02
SH-1427 Fix for shader compilation failure when detail set to "mid"
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-11-01
SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric...
Dave Parks
2011-11-01
SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of ...
Dave Parks
2011-10-28
SH-2633 Fix for avatar hair turning white when editing appearance
Dave Parks
2011-10-26
SH-2546 Don't feed vertex color to terrain vertex buffers.
Dave Parks
2011-10-24
F ?
Dave Parks
2011-10-21
SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData
Dave Parks
2011-10-20
SH-2600 Fix for busted texture animation on bump mapped objects.
Dave Parks
2011-10-14
SH-2276 Clean up a shader warning.
Dave Parks
2011-10-11
SH-2545 Fix for transparent water option doing nothing when shaders are enabled.
Dave Parks
2011-10-05
SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh...
Dave Parks
2011-10-05
SH-2240 Fix for projectors being double sided when shadows disabled
Dave Parks
2011-10-04
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...
Dave Parks
2011-09-29
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t...
Dave Parks
2011-09-29
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t...
Dave Parks
2011-09-29
SH-2477 Integrate Tofu's FXAA edge threshold tweaks
Dave Parks
2011-09-29
SH-2507 Potential fix for basic shaders causing objects to disappear with som...
Dave Parks
2011-09-29
SH-2507 Potential fix for basic shaders causing objects to disappear with som...
Dave Parks
2011-09-28
SH-2453 Fix for horizontal line when max altitude set to 0
Dave Parks
2011-09-28
SH-2507 Shave some unused/redundant varying state and make the max texture in...
Dave Parks
2011-09-27
Remove some unused shaders
Dave Parks
2011-09-27
SH-2244 Make emissive attribute match actual number of components coming in
Dave Parks
2011-09-26
SH-2244 changes to run in a core context on AMD hardware without generating d...
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-22
SH-2244 Fix for artifacts with L&S enabled when using core profile.
Dave Parks
2011-09-20
SH-2243 No deprecated calls for the whole session.
Dave Parks
2011-09-19
SH-2243 fix for error in cloth shader
Dave Parks
2011-09-17
SH-2243 work in progress -- how'd that GL get there?
Dave Parks
2011-09-17
SH-2243 work in progress -- put back ambient lighting when atmospheric shader...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-09-15
SH-2243 work in progress -- don't use built-in GL light state when shaders ar...
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
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